Port battle tower data to C (following pokeruby layout)
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+2
-1
@@ -208,6 +208,7 @@ SECTIONS {
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asm/battle_anim_effects_3.o(.text);
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asm/learn_move.o(.text);
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src/fldeff_softboiled.o(.text);
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src/battle_tower.o(.text);
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asm/battle_tower.o(.text);
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src/battle_controller_oak_old_man.o(.text);
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src/player_pc.o(.text);
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@@ -479,7 +480,7 @@ SECTIONS {
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src/battle_controller_safari.o(.rodata);
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data/battle_anim_effects_3.o(.rodata);
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data/learn_move.o(.rodata);
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data/battle_tower.o(.rodata);
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src/battle_tower.o(.rodata);
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src/battle_controller_oak_old_man.o(.rodata);
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src/player_pc.o(.rodata);
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src/intro.o(.rodata);
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