Rename map scene vars and partially document Oak's lab
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@@ -13,7 +13,7 @@ PokemonLeague_BrunosRoom_MapScript1_16269A:: @ 816269A
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PokemonLeague_BrunosRoom_MapScript2_1626A5:: @ 81626A5
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checkflag FLAG_0x4B9
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call_if 1, EventScript_1626C0
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compare_var_to_value VAR_0x4068, 2
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compare_var_to_value VAR_MAP_SCENE_POKEMON_LEAGUE, 2
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call_if 1, EventScript_1626BA
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end
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@@ -34,13 +34,13 @@ EventScript_1626D0:: @ 81626D0
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end
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PokemonLeague_BrunosRoom_MapScript4_1626D5:: @ 81626D5
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map_script_2 VAR_0x4068, 1, EventScript_1626DF
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map_script_2 VAR_MAP_SCENE_POKEMON_LEAGUE, 1, EventScript_1626DF
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.2byte 0
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EventScript_1626DF:: @ 81626DF
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lockall
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call EventScript_1A751F
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setvar VAR_0x4068, 2
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setvar VAR_MAP_SCENE_POKEMON_LEAGUE, 2
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releaseall
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end
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