Rename map scene vars and partially document Oak's lab
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@@ -4,7 +4,7 @@ VictoryRoad_1F_MapScripts:: @ 8160F05
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.byte 0
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VictoryRoad_1F_MapScript1_160F10:: @ 8160F10
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compare_var_to_value VAR_0x4064, 100
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compare_var_to_value VAR_MAP_SCENE_VICTORY_ROAD_1F, 100
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call_if 5, EventScript_160F1C
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end
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@@ -19,7 +19,7 @@ VictoryRoad_1F_MapScript2_160F2F:: @ 8160F2F
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VictoryRoad_1F_EventScript_160F33:: @ 8160F33
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lockall
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compare_var_to_value VAR_0x4064, 100
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compare_var_to_value VAR_MAP_SCENE_VICTORY_ROAD_1F, 100
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goto_if_eq EventScript_160F62
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setmetatile 12, 14, 721, 0
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setmetatile 12, 15, 737, 0
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@@ -27,7 +27,7 @@ VictoryRoad_1F_EventScript_160F33:: @ 8160F33
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special DrawWholeMapView
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waitse
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moveobjectoffscreen 5
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setvar VAR_0x4064, 100
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setvar VAR_MAP_SCENE_VICTORY_ROAD_1F, 100
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releaseall
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end
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