Rename map scene vars and partially document Oak's lab
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+3
-3
@@ -122,10 +122,10 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
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{
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u32 healLocationIdx;
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if (VarGet(VAR_0x4082) == 1)
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if (VarGet(VAR_MAP_SCENE_TRAINER_TOWER) == 1)
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{
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if (!gSaveBlock1Ptr->unkArray[gSaveBlock1Ptr->unkArrayIdx].unkA_2)
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VarSet(VAR_0x4082, 0);
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VarSet(VAR_MAP_SCENE_TRAINER_TOWER, 0);
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gSpecialVar_LastTalked = 1;
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warp->x = 4;
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warp->y = 11;
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@@ -159,7 +159,7 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
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{
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warp->x = 4;
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warp->y = 11;
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VarSet(VAR_0x4082, 0);
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VarSet(VAR_MAP_SCENE_TRAINER_TOWER, 0);
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}
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else
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{
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