decompile sound.c
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@@ -404,6 +404,10 @@ void SampleFreqSet(u32 freq);
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void m4aSoundVSyncOn(void);
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void m4aSoundVSyncOff(void);
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void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo);
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void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
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void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch);
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void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan);
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void ClearModM(struct MusicPlayerTrack *track);
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void m4aMPlayModDepthSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 modDepth);
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void m4aMPlayLFOSpeedSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 lfoSpeed);
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