through sub_8113FBC
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@@ -393,4 +393,11 @@
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// Check if the item is one that can be used on a Pokemon.
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#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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// POCKETS
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#define POCKET_ITEMS 1
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#define POCKET_KEY_ITEMS 2
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#define POCKET_POKE_BALLS 3
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#define POCKET_TM_CASE 4
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#define POCKET_BERRY_POUCH 5
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#endif // GUARD_CONSTANTS_ITEMS_H
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@@ -14,5 +14,6 @@ bool8 pokemon_has_move(struct Pokemon *, u16);
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void sub_81B58A8(void);
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void DoWallyTutorialBagMenu(void);
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u8 pokemon_ailments_get_primary(u32 status);
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u16 ItemIdToBattleMoveId(u16 itemId);
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#endif // GUARD_PARTY_MENU_H
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