Move local IDs to map.json
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@@ -1,6 +1,3 @@
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.equ LOCALID_RIVAL, 1
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.equ LOCALID_PROF_OAK, 2
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IndigoPlateau_Exterior_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, IndigoPlateau_Exterior_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, IndigoPlateau_Exterior_OnFrame
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@@ -32,8 +29,8 @@ IndigoPlateau_Exterior_EventScript_Credits::
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opendoor 11, 6
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waitdooranim
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special SpawnCameraObject
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addobject LOCALID_RIVAL
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applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding
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addobject LOCALID_CREDITS_RIVAL
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applymovement LOCALID_CREDITS_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
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waitmovement 0
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closedoor 11, 6
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@@ -41,15 +38,15 @@ IndigoPlateau_Exterior_EventScript_Credits::
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@ Rival runs off
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
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applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave
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applymovement LOCALID_CREDITS_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave
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waitmovement 0
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delay 100
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@ Oak exits building
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opendoor 11, 6
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waitdooranim
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addobject LOCALID_PROF_OAK
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applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakExitBuilding
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addobject LOCALID_CREDITS_PROF_OAK
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applymovement LOCALID_CREDITS_PROF_OAK, IndigoPlateau_Exterior_Movement_OakExitBuilding
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waitmovement 0
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closedoor 11, 6
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waitdooranim
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@@ -57,7 +54,7 @@ IndigoPlateau_Exterior_EventScript_Credits::
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@ Oak looks at player, then walks off
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
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applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave
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applymovement LOCALID_CREDITS_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave
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waitmovement 0
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delay 100
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@@ -78,8 +75,8 @@ IndigoPlateau_Exterior_EventScript_Credits::
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@ Reset the map state and roll the credits
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special RemoveCameraObject
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setvar VAR_MAP_SCENE_INDIGO_PLATEAU_EXTERIOR, 0
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removeobject LOCALID_RIVAL
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removeobject LOCALID_PROF_OAK
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removeobject LOCALID_CREDITS_RIVAL
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removeobject LOCALID_CREDITS_PROF_OAK
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special DoCredits
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waitstate
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releaseall
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