Move local IDs to map.json

This commit is contained in:
GriffinR
2024-10-14 23:10:37 -04:00
parent 4dc5c47799
commit 50babdb07f
192 changed files with 863 additions and 891 deletions
@@ -1,17 +1,17 @@
.set LOCALID_BALDING_MAN, 1
.set DID_CHANSEY_DANCE, FLAG_TEMP_2
SevenIsland_SevaultCanyon_House_MapScripts::
.byte 0
SevenIsland_SevaultCanyon_House_EventScript_BaldingMan::
SevenIsland_SevaultCanyon_House_EventScript_ChanseyDanceMan::
lock
goto_if_set FLAG_TEMP_2, SevenIsland_SevaultCanyon_House_EventScript_AlreadyDanced
goto_if_set DID_CHANSEY_DANCE, SevenIsland_SevaultCanyon_House_EventScript_AlreadyDanced
playbgm MUS_SCHOOL, 0
applymovement LOCALID_BALDING_MAN, SevenIsland_SevaultCanyon_House_Movement_ChanseyDance
applymovement LOCALID_CHANSEY_DANCE_MAN, SevenIsland_SevaultCanyon_House_Movement_ChanseyDance
waitmovement 0
fadedefaultbgm
delay 30
applymovement LOCALID_BALDING_MAN, Common_Movement_FacePlayer
applymovement LOCALID_CHANSEY_DANCE_MAN, Common_Movement_FacePlayer
waitmovement 0
msgbox SevenIsland_SevaultCanyon_House_Text_ChanseyDanceJoinIn
textcolor NPC_TEXT_COLOR_NEUTRAL
@@ -29,7 +29,7 @@ SevenIsland_SevaultCanyon_House_EventScript_BaldingMan::
delay 30
call EventScript_OutOfCenterPartyHeal
msgbox SevenIsland_SevaultCanyon_House_Text_YoureAllChipperNow
setflag FLAG_TEMP_2
setflag DID_CHANSEY_DANCE
release
end
@@ -39,7 +39,7 @@ SevenIsland_SevaultCanyon_House_EventScript_PlayerFaceDown::
return
SevenIsland_SevaultCanyon_House_EventScript_AlreadyDanced::
applymovement LOCALID_BALDING_MAN, Common_Movement_FacePlayer
applymovement LOCALID_CHANSEY_DANCE_MAN, Common_Movement_FacePlayer
waitmovement 0
msgbox SevenIsland_SevaultCanyon_House_Text_ChanseyDanceJoinIn
release