Move local IDs to map.json
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@@ -1,5 +1,3 @@
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.equ LOCALID_RIVAL, 2
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SixIsland_PokemonCenter_1F_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SixIsland_PokemonCenter_1F_OnTransition
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map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume
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@@ -22,25 +20,25 @@ SixIsland_PokemonCenter_1F_OnFrame::
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SixIsland_PokemonCenter_1F_EventScript_RivalScene::
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lockall
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textcolor NPC_TEXT_COLOR_MALE
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applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown
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applymovement LOCALID_SIX_ISLAND_RIVAL, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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playbgm MUS_ENCOUNTER_RIVAL, 0
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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applymovement LOCALID_SIX_ISLAND_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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applymovement LOCALID_SIX_ISLAND_RIVAL, Common_Movement_Delay48
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waitmovement 0
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delay 25
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applymovement LOCALID_RIVAL, SixIsland_PokemonCenter_1F_Movement_RivalApproach
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applymovement LOCALID_SIX_ISLAND_RIVAL, SixIsland_PokemonCenter_1F_Movement_RivalApproach
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waitmovement 0
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msgbox SixIsland_PokemonCenter_1F_Text_RivalImpossibleToGetAllMonsAroundHere
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closemessage
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applymovement LOCALID_PLAYER, SixIsland_PokemonCenter_1F_Movement_PlayerWatchRivalExit
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applymovement LOCALID_RIVAL, SixIsland_PokemonCenter_1F_Movement_RivalExit
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applymovement LOCALID_SIX_ISLAND_RIVAL, SixIsland_PokemonCenter_1F_Movement_RivalExit
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waitmovement 0
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fadedefaultbgm
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playse SE_EXIT
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delay 35
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removeobject LOCALID_RIVAL
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removeobject LOCALID_SIX_ISLAND_RIVAL
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setvar VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F, 1
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setvar VAR_MAP_SCENE_FOUR_ISLAND, 1
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releaseall
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