Use more LOCALID constants
This commit is contained in:
@@ -1,3 +1,10 @@
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.set LOCALID_QUINN, 1
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.set LOCALID_AVERY, 3
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.set LOCALID_RAMON, 4
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.set LOCALID_DEREK, 5
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.set LOCALID_DUSTY, 6
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.set LOCALID_ZAC, 7
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CinnabarIsland_Gym_MapScripts:: @ 816D94B
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map_script MAP_SCRIPT_ON_LOAD, CinnabarIsland_Gym_OnLoad
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.byte 0
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@@ -270,13 +277,13 @@ CinnabarIsland_Gym_EventScript_BattleQuinn:: @ 816DC7A
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CinnabarIsland_Gym_EventScript_QuinnApproachLeft:: @ 816DCB4
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 1, CinnabarIsland_Gym_Movement_QuinnApproachLeft
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applymovement LOCALID_QUINN, CinnabarIsland_Gym_Movement_QuinnApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_QuinnApproachRight:: @ 816DCC6
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 1, CinnabarIsland_Gym_Movement_QuinnApproachRight
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applymovement LOCALID_QUINN, CinnabarIsland_Gym_Movement_QuinnApproachRight
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waitmovement 0
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return
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@@ -346,13 +353,13 @@ CinnabarIsland_Gym_EventScript_BattleAvery:: @ 816DD51
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CinnabarIsland_Gym_EventScript_AveryApproachLeft:: @ 816DD8B
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applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Gym_Movement_PlayerFaceAvery
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applymovement 3, CinnabarIsland_Gym_Movement_AveryApproachLeft
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applymovement LOCALID_AVERY, CinnabarIsland_Gym_Movement_AveryApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_AveryApproachRight:: @ 816DD9D
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applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Gym_Movement_PlayerFaceAvery
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applymovement 3, CinnabarIsland_Gym_Movement_AveryApproachRight
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applymovement LOCALID_AVERY, CinnabarIsland_Gym_Movement_AveryApproachRight
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waitmovement 0
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return
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@@ -431,13 +438,13 @@ CinnabarIsland_Gym_EventScript_BattleRamon:: @ 816DE2F
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CinnabarIsland_Gym_EventScript_RamonApproachLeft:: @ 816DE69
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 4, CinnabarIsland_Gym_Movement_RamonApproachLeft
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applymovement LOCALID_RAMON, CinnabarIsland_Gym_Movement_RamonApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_RamonApproachRight:: @ 816DE7B
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 4, CinnabarIsland_Gym_Movement_RamonApproachRight
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applymovement LOCALID_RAMON, CinnabarIsland_Gym_Movement_RamonApproachRight
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waitmovement 0
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return
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@@ -507,13 +514,13 @@ CinnabarIsland_Gym_EventScript_BattleDerek:: @ 816DF06
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CinnabarIsland_Gym_EventScript_DerekApproachLeft:: @ 816DF40
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 5, CinnabarIsland_Gym_Movement_DerekApproachLeft
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applymovement LOCALID_DEREK, CinnabarIsland_Gym_Movement_DerekApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_DerekApproachRight:: @ 816DF52
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 5, CinnabarIsland_Gym_Movement_DerekApproachRight
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applymovement LOCALID_DEREK, CinnabarIsland_Gym_Movement_DerekApproachRight
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waitmovement 0
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return
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@@ -583,13 +590,13 @@ CinnabarIsland_Gym_EventScript_BattleDusty:: @ 816DFDD
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CinnabarIsland_Gym_EventScript_DustyApproachLeft:: @ 816E017
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 6, CinnabarIsland_Gym_Movement_DustyApproachLeft
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applymovement LOCALID_DUSTY, CinnabarIsland_Gym_Movement_DustyApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_DustyApproachRight:: @ 816E029
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 6, CinnabarIsland_Gym_Movement_DustyApproachRight
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applymovement LOCALID_DUSTY, CinnabarIsland_Gym_Movement_DustyApproachRight
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waitmovement 0
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return
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@@ -659,13 +666,13 @@ CinnabarIsland_Gym_EventScript_BattleZac:: @ 816E0B4
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CinnabarIsland_Gym_EventScript_ZacApproachLeft:: @ 816E0EE
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 7, CinnabarIsland_Gym_Movement_ZacApproachLeft
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applymovement LOCALID_ZAC, CinnabarIsland_Gym_Movement_ZacApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_ZacApproachRight:: @ 816E100
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement 7, CinnabarIsland_Gym_Movement_ZacApproachRight
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applymovement LOCALID_ZAC, CinnabarIsland_Gym_Movement_ZacApproachRight
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waitmovement 0
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return
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