Use more LOCALID constants

This commit is contained in:
GriffinR
2021-02-10 20:20:15 -05:00
parent a34c9d09b6
commit 515dde69af
50 changed files with 372 additions and 231 deletions
+10 -8
View File
@@ -1,3 +1,5 @@
.set LOCALID_RIVAL, 1
PokemonTower_2F_MapScripts:: @ 8163285
.byte 0
@@ -24,12 +26,12 @@ PokemonTower_2F_EventScript_Rival:: @ 81632A7
call_if_eq PokemonTower_2F_EventScript_RivalFacePlayerRight
compare VAR_TEMP_1, 1
call_if_eq PokemonTower_2F_EventScript_RivalFacePlayerDown
applymovement 1, Movement_ExclamationMark
applymovement LOCALID_RIVAL, Movement_ExclamationMark
waitmovement 0
applymovement 1, Movement_Delay48
applymovement LOCALID_RIVAL, Movement_Delay48
waitmovement 0
msgbox PokemonTower_2F_Text_RivalIntro
setvar VAR_LAST_TALKED, 1
setvar VAR_LAST_TALKED, LOCALID_RIVAL
compare VAR_STARTER_MON, 2
call_if_eq PokemonTower_2F_EventScript_RivalSquirtle
compare VAR_STARTER_MON, 1
@@ -46,19 +48,19 @@ PokemonTower_2F_EventScript_Rival:: @ 81632A7
playse SE_EXIT
delay 25
fadedefaultbgm
removeobject 1
removeobject LOCALID_RIVAL
setvar VAR_MAP_SCENE_POKEMON_TOWER_2F, 1
releaseall
end
PokemonTower_2F_EventScript_RivalFacePlayerRight:: @ 8163339
applymovement 1, Movement_WalkInPlaceFastestRight
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestLeft
waitmovement 0
return
PokemonTower_2F_EventScript_RivalFacePlayerDown:: @ 816334B
applymovement 1, Movement_WalkInPlaceFastestDown
applymovement LOCALID_RIVAL, Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
waitmovement 0
return
@@ -76,12 +78,12 @@ PokemonTower_2F_EventScript_RivalCharmander:: @ 8163373
return
PokemonTower_2F_EventScript_RivalExitRight:: @ 816337E
applymovement 1, PokemonTower_2F_Movement_RivalExitRight
applymovement LOCALID_RIVAL, PokemonTower_2F_Movement_RivalExitRight
waitmovement 0
return
PokemonTower_2F_EventScript_RivalExitDown:: @ 8163389
applymovement 1, PokemonTower_2F_Movement_RivalExitDown
applymovement LOCALID_RIVAL, PokemonTower_2F_Movement_RivalExitDown
waitmovement 0
return