Sync battle transitions
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@@ -8,7 +8,7 @@ bool16 ResetAllPicSprites(void);
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u16 CreateTrainerPicSprite(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
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u16 FreeAndDestroyMonPicSprite(u16);
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u16 FreeAndDestroyTrainerPicSprite(u16);
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u16 PlayerGenderToFrontTrainerPicId_Debug(u8 gender, bool8 getClass);
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u16 PlayerGenderToFrontTrainerPicId(u8 gender, bool8 getClass);
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u16 CreateMonPicSprite_HandleDeoxys(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag);
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u16 LoadMonPicInWindow(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId);
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u16 CreateMonPicSprite(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 ignoreDeoxys);
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