field_weather_util

This commit is contained in:
PikalaxALT
2020-03-16 20:37:51 -04:00
parent 6e00e82210
commit 51eac4e14b
11 changed files with 313 additions and 472 deletions
+15 -176
View File
@@ -4,6 +4,7 @@
#include "field_effect.h"
#include "field_weather.h"
#include "field_weather_util.h"
#include "field_weather_effects.h"
#include "task.h"
#include "trig.h"
#include "constants/field_weather.h"
@@ -39,116 +40,6 @@ struct WeatherCallbacks
bool8 (*finish)(void);
};
struct Weather
{
union
{
struct
{
struct Sprite *rainSprites[MAX_RAIN_SPRITES];
struct Sprite *snowflakeSprites[101];
struct Sprite *cloudSprites[NUM_CLOUD_SPRITES];
} s1;
struct
{
u8 filler0[0xA0];
struct Sprite *fogHSprites[NUM_FOG_HORIZONTAL_SPRITES];
struct Sprite *ashSprites[NUM_ASH_SPRITES];
struct Sprite *fogDSprites[NUM_FOG_DIAGONAL_SPRITES];
struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
} s2;
} sprites;
u8 gammaShifts[19][32];
u8 altGammaShifts[19][32];
s8 gammaIndex;
s8 gammaTargetIndex;
u8 gammaStepDelay;
u8 gammaStepFrameCounter;
u16 fadeDestColor;
/*0x6C6*/ u8 palProcessingState;
/*0x6C7*/ u8 fadeScreenCounter;
/*0x6C8*/ bool8 readyForInit;
/*0x6C9*/ u8 taskId;
/*0x6CA*/ u8 unknown_6CA;
u8 unknown_6CB;
u16 initStep;
u16 finishStep;
u8 currWeather;
u8 nextWeather;
u8 weatherGfxLoaded;
bool8 weatherChangeComplete;
u8 weatherPicSpritePalIndex;
u8 altGammaSpritePalIndex;
u16 rainSpriteVisibleCounter;
u8 curRainSpriteIndex;
u8 targetRainSpriteCount;
u8 rainSpriteCount;
u8 rainSpriteVisibleDelay;
u8 isDownpour;
u8 rainStrength;
/*0x6DE*/ u8 cloudSpritesCreated;
u8 filler_6DF[1];
u16 snowflakeVisibleCounter;
u16 unknown_6E2;
u8 snowflakeSpriteCount;
u8 targetSnowflakeSpriteCount;
u16 unknown_6E6;
u16 thunderCounter;
u8 unknown_6EA;
u8 unknown_6EB;
u8 unknown_6EC;
u8 thunderTriggered;
u16 fogHScrollPosX;
u16 fogHScrollCounter;
u16 fogHScrollOffset;
u8 lightenedFogSpritePals[6];
u8 lightenedFogSpritePalsCount;
u8 fogHSpritesCreated;
u16 ashBaseSpritesX;
u16 unknown_6FE;
u8 ashSpritesCreated;
u8 filler_701[3];
u32 sandstormXOffset;
u32 sandstormYOffset;
u8 filler_70C[2];
u16 sandstormBaseSpritesX;
u16 sandstormPosY;
u16 sandstormWaveIndex;
u16 sandstormWaveCounter;
u8 sandstormSpritesCreated;
u8 sandstormSwirlSpritesCreated;
u16 fogDBaseSpritesX;
u16 fogDPosY;
u16 fogDScrollXCounter;
u16 fogDScrollYCounter;
u16 fogDXOffset;
u16 fogDYOffset;
u8 fogDSpritesCreated;
u8 filler_725[1];
u16 bubblesDelayCounter;
u16 bubblesDelayIndex;
u16 bubblesCoordsIndex;
u16 bubblesSpriteCount;
u8 bubblesSpritesCreated;
u8 filler_72F;
u16 currBlendEVA;
u16 currBlendEVB;
u16 targetBlendEVA;
u16 targetBlendEVB;
u8 blendUpdateCounter;
u8 blendFrameCounter;
u8 blendDelay;
u8 filler_73B[0x3C-0x3B];
s16 unknown_73C;
s16 unknown_73E;
s16 unknown_740;
s16 unknown_742;
u8 filler_744[0xD-4];
s8 loadDroughtPalsIndex;
u8 loadDroughtPalsOffset;
};
EWRAM_DATA struct Weather gWeather = {};
EWRAM_DATA u8 sFieldEffectPaletteGammaTypes[32] = {};
EWRAM_DATA const u8 *sPaletteGammaTypes = NULL;
@@ -172,72 +63,6 @@ void DoNothing(void);
void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
bool8 LightenSpritePaletteInFog(u8 paletteIndex);
void Weather_SetBlendCoeffs(u8, u8);
bool8 Ash_Finish(void);
bool8 Bubbles_Finish(void);
bool8 Clouds_Finish(void);
bool8 Fog1_Finish(void);
bool8 Fog2_Finish(void);
bool8 LightRain_Finish(void);
bool8 Rain_Finish(void);
bool8 Sandstorm_Finish(void);
bool8 Snow_Finish(void);
bool8 sub_807B434(void);
bool8 sub_807B6BC(void);
bool8 sub_807D8D0(void);
void Ash_InitAll(void);
void Ash_InitVars(void);
void Ash_Main(void);
void Bubbles_InitAll(void);
void Bubbles_InitVars(void);
void Bubbles_Main(void);
void Clouds_InitAll(void);
void Clouds_InitVars(void);
void Clouds_Main(void);
void Drought_InitAll(void);
void Drought_InitVars(void);
void Drought_Main(void);
void Fog1_InitAll(void);
void Fog1_InitVars(void);
void Fog1_Main(void);
void Fog2_InitAll(void);
void Fog2_InitVars(void);
void Fog2_Main(void);
void LightRain_InitAll(void);
void LightRain_InitVars(void);
void LightRain_Main(void);
void Rain_Main(void);
void Sandstorm_InitAll(void);
void Sandstorm_InitVars(void);
void Sandstorm_Main(void);
void Snow_InitAll(void);
void Snow_InitVars(void);
void Weather11_InitAll(void);
void Weather11_InitVars(void);
void Weather2_InitAll(void);
void Weather2_InitVars(void);
void nullsub_48(void);
void nullsub_49(void);
void snowflakes_progress2(void);
void sub_807C2E4(void);
void sub_807C358(void);
void sub_807C388(void);
void sub_807C3F4(void);
const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
const u32 *const gUnknown_83C2BA4[] = {
gUnknown_83BFBE4,
gUnknown_83C0408,
gUnknown_83C0C00,
gUnknown_83C139C,
gUnknown_83C1BB8,
gUnknown_83C2380
};
struct Weather *const gWeatherPtr = &gWeather;
@@ -1318,3 +1143,17 @@ void ResetPreservedPalettesInWeather(void)
{
sPaletteGammaTypes = sBasePaletteGammaTypes;
}
void sub_807B0C4(u16 *palbuf, u16 *unused, u32 size)
{
switch (gWeatherPtr->currWeather)
{
case WEATHER_RAIN:
case WEATHER_SNOW:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_SHADE:
case WEATHER_DOWNPOUR:
sub_8045314(palbuf, RGB_BLACK, 3, size);
break;
}
}
+105
View File
@@ -1,4 +1,10 @@
#include "global.h"
#include "field_weather.h"
#include "overworld.h"
#include "constants/weather.h"
u8 TranslateWeatherNum(u8 weather);
void UpdateRainCounter(u8 newWeather, u8 oldWeather);
const u16 gUnknown_83C2D00[] = INCBIN_U16("graphics/field_effects/unk_83C2D00.gbapal");
const u16 gUnknown_83C2D20[] = INCBIN_U16("graphics/field_effects/unk_83C2D20.gbapal");
@@ -10,3 +16,102 @@ const u16 gUnknown_83C4580[] = INCBIN_U16("graphics/field_effects/unk_83C4580.4b
const u16 gUnknown_83C45C0[] = INCBIN_U16("graphics/field_effects/unk_83C45C0.4bpp");
const u16 gUnknown_83C55C0[] = INCBIN_U16("graphics/field_effects/unk_83C55C0.4bpp");
const u16 gUnknown_83C5BC0[] = INCBIN_U16("graphics/field_effects/unk_83C5BC0.4bpp");
void SetSav1Weather(u32 weather)
{
u8 oldWeather = gSaveBlock1Ptr->weather;
gSaveBlock1Ptr->weather = TranslateWeatherNum(weather);
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
}
u8 GetSav1Weather(void)
{
return gSaveBlock1Ptr->weather;
}
void SetSav1WeatherFromCurrMapHeader(void)
{
u8 oldWeather = gSaveBlock1Ptr->weather;
gSaveBlock1Ptr->weather = TranslateWeatherNum(gMapHeader.weather);
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
}
void SetWeather(u32 weather)
{
SetSav1Weather(weather);
SetNextWeather(GetSav1Weather());
}
void SetWeather_Unused(u32 weather)
{
SetSav1Weather(weather);
SetCurrentAndNextWeather(GetSav1Weather());
}
void DoCurrentWeather(void)
{
u8 weather = GetSav1Weather();
SetNextWeather(weather);
}
void ResumePausedWeather(void)
{
u8 weather = GetSav1Weather();
SetCurrentAndNextWeather(weather);
}
const u8 sWeatherCycleRoute119[] =
{
WEATHER_SUNNY,
WEATHER_RAIN,
WEATHER_RAIN_THUNDERSTORM,
WEATHER_RAIN,
};
const u8 sWeatherCycleRoute123[] =
{
WEATHER_SUNNY,
WEATHER_SUNNY,
WEATHER_RAIN,
WEATHER_SUNNY,
};
u8 TranslateWeatherNum(u8 weather)
{
switch (weather)
{
case WEATHER_NONE: return WEATHER_NONE;
case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS;
case WEATHER_SUNNY: return WEATHER_SUNNY;
case WEATHER_RAIN: return WEATHER_RAIN;
case WEATHER_SNOW: return WEATHER_SNOW;
case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM;
case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL;
case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH;
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
case WEATHER_SHADE: return WEATHER_SHADE;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
default: return WEATHER_NONE;
}
}
void UpdateWeatherPerDay(u16 increment)
{
u16 weatherStage = gSaveBlock1Ptr->weatherCycleStage + increment;
weatherStage %= 4;
gSaveBlock1Ptr->weatherCycleStage = weatherStage;
}
void UpdateRainCounter(u8 newWeather, u8 oldWeather)
{
if (newWeather != oldWeather
&& (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM))
IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
}
+16
View File
@@ -305,6 +305,22 @@ static const u16 gUnknown_LG_83BFA10[] = {
};
#endif
const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
const u32 *const gUnknown_83C2BA4[] = {
gUnknown_83BFBE4,
gUnknown_83C0408,
gUnknown_83C0C00,
gUnknown_83C139C,
gUnknown_83C1BB8,
gUnknown_83C2380
};
void CB2_InitTitleScreen(void)
{
switch (gMain.state)