field_weather_util
This commit is contained in:
+15
-176
@@ -4,6 +4,7 @@
|
||||
#include "field_effect.h"
|
||||
#include "field_weather.h"
|
||||
#include "field_weather_util.h"
|
||||
#include "field_weather_effects.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
#include "constants/field_weather.h"
|
||||
@@ -39,116 +40,6 @@ struct WeatherCallbacks
|
||||
bool8 (*finish)(void);
|
||||
};
|
||||
|
||||
struct Weather
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
struct Sprite *rainSprites[MAX_RAIN_SPRITES];
|
||||
struct Sprite *snowflakeSprites[101];
|
||||
struct Sprite *cloudSprites[NUM_CLOUD_SPRITES];
|
||||
} s1;
|
||||
struct
|
||||
{
|
||||
u8 filler0[0xA0];
|
||||
struct Sprite *fogHSprites[NUM_FOG_HORIZONTAL_SPRITES];
|
||||
struct Sprite *ashSprites[NUM_ASH_SPRITES];
|
||||
struct Sprite *fogDSprites[NUM_FOG_DIAGONAL_SPRITES];
|
||||
struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
|
||||
struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
|
||||
} s2;
|
||||
} sprites;
|
||||
u8 gammaShifts[19][32];
|
||||
u8 altGammaShifts[19][32];
|
||||
s8 gammaIndex;
|
||||
s8 gammaTargetIndex;
|
||||
u8 gammaStepDelay;
|
||||
u8 gammaStepFrameCounter;
|
||||
u16 fadeDestColor;
|
||||
/*0x6C6*/ u8 palProcessingState;
|
||||
/*0x6C7*/ u8 fadeScreenCounter;
|
||||
/*0x6C8*/ bool8 readyForInit;
|
||||
/*0x6C9*/ u8 taskId;
|
||||
/*0x6CA*/ u8 unknown_6CA;
|
||||
u8 unknown_6CB;
|
||||
u16 initStep;
|
||||
u16 finishStep;
|
||||
u8 currWeather;
|
||||
u8 nextWeather;
|
||||
u8 weatherGfxLoaded;
|
||||
bool8 weatherChangeComplete;
|
||||
u8 weatherPicSpritePalIndex;
|
||||
u8 altGammaSpritePalIndex;
|
||||
u16 rainSpriteVisibleCounter;
|
||||
u8 curRainSpriteIndex;
|
||||
u8 targetRainSpriteCount;
|
||||
u8 rainSpriteCount;
|
||||
u8 rainSpriteVisibleDelay;
|
||||
u8 isDownpour;
|
||||
u8 rainStrength;
|
||||
/*0x6DE*/ u8 cloudSpritesCreated;
|
||||
u8 filler_6DF[1];
|
||||
u16 snowflakeVisibleCounter;
|
||||
u16 unknown_6E2;
|
||||
u8 snowflakeSpriteCount;
|
||||
u8 targetSnowflakeSpriteCount;
|
||||
u16 unknown_6E6;
|
||||
u16 thunderCounter;
|
||||
u8 unknown_6EA;
|
||||
u8 unknown_6EB;
|
||||
u8 unknown_6EC;
|
||||
u8 thunderTriggered;
|
||||
u16 fogHScrollPosX;
|
||||
u16 fogHScrollCounter;
|
||||
u16 fogHScrollOffset;
|
||||
u8 lightenedFogSpritePals[6];
|
||||
u8 lightenedFogSpritePalsCount;
|
||||
u8 fogHSpritesCreated;
|
||||
u16 ashBaseSpritesX;
|
||||
u16 unknown_6FE;
|
||||
u8 ashSpritesCreated;
|
||||
u8 filler_701[3];
|
||||
u32 sandstormXOffset;
|
||||
u32 sandstormYOffset;
|
||||
u8 filler_70C[2];
|
||||
u16 sandstormBaseSpritesX;
|
||||
u16 sandstormPosY;
|
||||
u16 sandstormWaveIndex;
|
||||
u16 sandstormWaveCounter;
|
||||
u8 sandstormSpritesCreated;
|
||||
u8 sandstormSwirlSpritesCreated;
|
||||
u16 fogDBaseSpritesX;
|
||||
u16 fogDPosY;
|
||||
u16 fogDScrollXCounter;
|
||||
u16 fogDScrollYCounter;
|
||||
u16 fogDXOffset;
|
||||
u16 fogDYOffset;
|
||||
u8 fogDSpritesCreated;
|
||||
u8 filler_725[1];
|
||||
u16 bubblesDelayCounter;
|
||||
u16 bubblesDelayIndex;
|
||||
u16 bubblesCoordsIndex;
|
||||
u16 bubblesSpriteCount;
|
||||
u8 bubblesSpritesCreated;
|
||||
u8 filler_72F;
|
||||
u16 currBlendEVA;
|
||||
u16 currBlendEVB;
|
||||
u16 targetBlendEVA;
|
||||
u16 targetBlendEVB;
|
||||
u8 blendUpdateCounter;
|
||||
u8 blendFrameCounter;
|
||||
u8 blendDelay;
|
||||
u8 filler_73B[0x3C-0x3B];
|
||||
s16 unknown_73C;
|
||||
s16 unknown_73E;
|
||||
s16 unknown_740;
|
||||
s16 unknown_742;
|
||||
u8 filler_744[0xD-4];
|
||||
s8 loadDroughtPalsIndex;
|
||||
u8 loadDroughtPalsOffset;
|
||||
};
|
||||
|
||||
EWRAM_DATA struct Weather gWeather = {};
|
||||
EWRAM_DATA u8 sFieldEffectPaletteGammaTypes[32] = {};
|
||||
EWRAM_DATA const u8 *sPaletteGammaTypes = NULL;
|
||||
@@ -172,72 +63,6 @@ void DoNothing(void);
|
||||
void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
|
||||
bool8 LightenSpritePaletteInFog(u8 paletteIndex);
|
||||
void Weather_SetBlendCoeffs(u8, u8);
|
||||
bool8 Ash_Finish(void);
|
||||
bool8 Bubbles_Finish(void);
|
||||
bool8 Clouds_Finish(void);
|
||||
bool8 Fog1_Finish(void);
|
||||
bool8 Fog2_Finish(void);
|
||||
bool8 LightRain_Finish(void);
|
||||
bool8 Rain_Finish(void);
|
||||
bool8 Sandstorm_Finish(void);
|
||||
bool8 Snow_Finish(void);
|
||||
bool8 sub_807B434(void);
|
||||
bool8 sub_807B6BC(void);
|
||||
bool8 sub_807D8D0(void);
|
||||
void Ash_InitAll(void);
|
||||
void Ash_InitVars(void);
|
||||
void Ash_Main(void);
|
||||
void Bubbles_InitAll(void);
|
||||
void Bubbles_InitVars(void);
|
||||
void Bubbles_Main(void);
|
||||
void Clouds_InitAll(void);
|
||||
void Clouds_InitVars(void);
|
||||
void Clouds_Main(void);
|
||||
void Drought_InitAll(void);
|
||||
void Drought_InitVars(void);
|
||||
void Drought_Main(void);
|
||||
void Fog1_InitAll(void);
|
||||
void Fog1_InitVars(void);
|
||||
void Fog1_Main(void);
|
||||
void Fog2_InitAll(void);
|
||||
void Fog2_InitVars(void);
|
||||
void Fog2_Main(void);
|
||||
void LightRain_InitAll(void);
|
||||
void LightRain_InitVars(void);
|
||||
void LightRain_Main(void);
|
||||
void Rain_Main(void);
|
||||
void Sandstorm_InitAll(void);
|
||||
void Sandstorm_InitVars(void);
|
||||
void Sandstorm_Main(void);
|
||||
void Snow_InitAll(void);
|
||||
void Snow_InitVars(void);
|
||||
void Weather11_InitAll(void);
|
||||
void Weather11_InitVars(void);
|
||||
void Weather2_InitAll(void);
|
||||
void Weather2_InitVars(void);
|
||||
void nullsub_48(void);
|
||||
void nullsub_49(void);
|
||||
void snowflakes_progress2(void);
|
||||
void sub_807C2E4(void);
|
||||
void sub_807C358(void);
|
||||
void sub_807C388(void);
|
||||
void sub_807C3F4(void);
|
||||
|
||||
const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
|
||||
const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
|
||||
const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
|
||||
const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
|
||||
const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
|
||||
const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
|
||||
|
||||
const u32 *const gUnknown_83C2BA4[] = {
|
||||
gUnknown_83BFBE4,
|
||||
gUnknown_83C0408,
|
||||
gUnknown_83C0C00,
|
||||
gUnknown_83C139C,
|
||||
gUnknown_83C1BB8,
|
||||
gUnknown_83C2380
|
||||
};
|
||||
|
||||
struct Weather *const gWeatherPtr = &gWeather;
|
||||
|
||||
@@ -1318,3 +1143,17 @@ void ResetPreservedPalettesInWeather(void)
|
||||
{
|
||||
sPaletteGammaTypes = sBasePaletteGammaTypes;
|
||||
}
|
||||
|
||||
void sub_807B0C4(u16 *palbuf, u16 *unused, u32 size)
|
||||
{
|
||||
switch (gWeatherPtr->currWeather)
|
||||
{
|
||||
case WEATHER_RAIN:
|
||||
case WEATHER_SNOW:
|
||||
case WEATHER_RAIN_THUNDERSTORM:
|
||||
case WEATHER_SHADE:
|
||||
case WEATHER_DOWNPOUR:
|
||||
sub_8045314(palbuf, RGB_BLACK, 3, size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,10 @@
|
||||
#include "global.h"
|
||||
#include "field_weather.h"
|
||||
#include "overworld.h"
|
||||
#include "constants/weather.h"
|
||||
|
||||
u8 TranslateWeatherNum(u8 weather);
|
||||
void UpdateRainCounter(u8 newWeather, u8 oldWeather);
|
||||
|
||||
const u16 gUnknown_83C2D00[] = INCBIN_U16("graphics/field_effects/unk_83C2D00.gbapal");
|
||||
const u16 gUnknown_83C2D20[] = INCBIN_U16("graphics/field_effects/unk_83C2D20.gbapal");
|
||||
@@ -10,3 +16,102 @@ const u16 gUnknown_83C4580[] = INCBIN_U16("graphics/field_effects/unk_83C4580.4b
|
||||
const u16 gUnknown_83C45C0[] = INCBIN_U16("graphics/field_effects/unk_83C45C0.4bpp");
|
||||
const u16 gUnknown_83C55C0[] = INCBIN_U16("graphics/field_effects/unk_83C55C0.4bpp");
|
||||
const u16 gUnknown_83C5BC0[] = INCBIN_U16("graphics/field_effects/unk_83C5BC0.4bpp");
|
||||
|
||||
void SetSav1Weather(u32 weather)
|
||||
{
|
||||
u8 oldWeather = gSaveBlock1Ptr->weather;
|
||||
gSaveBlock1Ptr->weather = TranslateWeatherNum(weather);
|
||||
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
|
||||
}
|
||||
|
||||
u8 GetSav1Weather(void)
|
||||
{
|
||||
return gSaveBlock1Ptr->weather;
|
||||
}
|
||||
|
||||
void SetSav1WeatherFromCurrMapHeader(void)
|
||||
{
|
||||
u8 oldWeather = gSaveBlock1Ptr->weather;
|
||||
gSaveBlock1Ptr->weather = TranslateWeatherNum(gMapHeader.weather);
|
||||
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
|
||||
}
|
||||
|
||||
void SetWeather(u32 weather)
|
||||
{
|
||||
SetSav1Weather(weather);
|
||||
SetNextWeather(GetSav1Weather());
|
||||
}
|
||||
|
||||
void SetWeather_Unused(u32 weather)
|
||||
{
|
||||
SetSav1Weather(weather);
|
||||
SetCurrentAndNextWeather(GetSav1Weather());
|
||||
}
|
||||
|
||||
void DoCurrentWeather(void)
|
||||
{
|
||||
u8 weather = GetSav1Weather();
|
||||
|
||||
SetNextWeather(weather);
|
||||
}
|
||||
|
||||
void ResumePausedWeather(void)
|
||||
{
|
||||
u8 weather = GetSav1Weather();
|
||||
|
||||
SetCurrentAndNextWeather(weather);
|
||||
}
|
||||
|
||||
const u8 sWeatherCycleRoute119[] =
|
||||
{
|
||||
WEATHER_SUNNY,
|
||||
WEATHER_RAIN,
|
||||
WEATHER_RAIN_THUNDERSTORM,
|
||||
WEATHER_RAIN,
|
||||
};
|
||||
const u8 sWeatherCycleRoute123[] =
|
||||
{
|
||||
WEATHER_SUNNY,
|
||||
WEATHER_SUNNY,
|
||||
WEATHER_RAIN,
|
||||
WEATHER_SUNNY,
|
||||
};
|
||||
|
||||
u8 TranslateWeatherNum(u8 weather)
|
||||
{
|
||||
switch (weather)
|
||||
{
|
||||
case WEATHER_NONE: return WEATHER_NONE;
|
||||
case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS;
|
||||
case WEATHER_SUNNY: return WEATHER_SUNNY;
|
||||
case WEATHER_RAIN: return WEATHER_RAIN;
|
||||
case WEATHER_SNOW: return WEATHER_SNOW;
|
||||
case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM;
|
||||
case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL;
|
||||
case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH;
|
||||
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
|
||||
case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
|
||||
case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
|
||||
case WEATHER_SHADE: return WEATHER_SHADE;
|
||||
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
|
||||
case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
|
||||
case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;
|
||||
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
|
||||
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
|
||||
default: return WEATHER_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateWeatherPerDay(u16 increment)
|
||||
{
|
||||
u16 weatherStage = gSaveBlock1Ptr->weatherCycleStage + increment;
|
||||
weatherStage %= 4;
|
||||
gSaveBlock1Ptr->weatherCycleStage = weatherStage;
|
||||
}
|
||||
|
||||
void UpdateRainCounter(u8 newWeather, u8 oldWeather)
|
||||
{
|
||||
if (newWeather != oldWeather
|
||||
&& (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM))
|
||||
IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
|
||||
}
|
||||
|
||||
@@ -305,6 +305,22 @@ static const u16 gUnknown_LG_83BFA10[] = {
|
||||
};
|
||||
#endif
|
||||
|
||||
const u32 gUnknown_83BFBE4[] = INCBIN_U32("graphics/field_effects/unk_83BFBE4.bin.lz");
|
||||
const u32 gUnknown_83C0408[] = INCBIN_U32("graphics/field_effects/unk_83C0408.bin.lz");
|
||||
const u32 gUnknown_83C0C00[] = INCBIN_U32("graphics/field_effects/unk_83C0C00.bin.lz");
|
||||
const u32 gUnknown_83C139C[] = INCBIN_U32("graphics/field_effects/unk_83C139C.bin.lz");
|
||||
const u32 gUnknown_83C1BB8[] = INCBIN_U32("graphics/field_effects/unk_83C1BB8.bin.lz");
|
||||
const u32 gUnknown_83C2380[] = INCBIN_U32("graphics/field_effects/unk_83C2380.bin.lz");
|
||||
|
||||
const u32 *const gUnknown_83C2BA4[] = {
|
||||
gUnknown_83BFBE4,
|
||||
gUnknown_83C0408,
|
||||
gUnknown_83C0C00,
|
||||
gUnknown_83C139C,
|
||||
gUnknown_83C1BB8,
|
||||
gUnknown_83C2380
|
||||
};
|
||||
|
||||
void CB2_InitTitleScreen(void)
|
||||
{
|
||||
switch (gMain.state)
|
||||
|
||||
Reference in New Issue
Block a user