field_weather_util

This commit is contained in:
PikalaxALT
2020-03-16 20:37:51 -04:00
parent 6e00e82210
commit 51eac4e14b
11 changed files with 313 additions and 472 deletions
+105
View File
@@ -1,4 +1,10 @@
#include "global.h"
#include "field_weather.h"
#include "overworld.h"
#include "constants/weather.h"
u8 TranslateWeatherNum(u8 weather);
void UpdateRainCounter(u8 newWeather, u8 oldWeather);
const u16 gUnknown_83C2D00[] = INCBIN_U16("graphics/field_effects/unk_83C2D00.gbapal");
const u16 gUnknown_83C2D20[] = INCBIN_U16("graphics/field_effects/unk_83C2D20.gbapal");
@@ -10,3 +16,102 @@ const u16 gUnknown_83C4580[] = INCBIN_U16("graphics/field_effects/unk_83C4580.4b
const u16 gUnknown_83C45C0[] = INCBIN_U16("graphics/field_effects/unk_83C45C0.4bpp");
const u16 gUnknown_83C55C0[] = INCBIN_U16("graphics/field_effects/unk_83C55C0.4bpp");
const u16 gUnknown_83C5BC0[] = INCBIN_U16("graphics/field_effects/unk_83C5BC0.4bpp");
void SetSav1Weather(u32 weather)
{
u8 oldWeather = gSaveBlock1Ptr->weather;
gSaveBlock1Ptr->weather = TranslateWeatherNum(weather);
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
}
u8 GetSav1Weather(void)
{
return gSaveBlock1Ptr->weather;
}
void SetSav1WeatherFromCurrMapHeader(void)
{
u8 oldWeather = gSaveBlock1Ptr->weather;
gSaveBlock1Ptr->weather = TranslateWeatherNum(gMapHeader.weather);
UpdateRainCounter(gSaveBlock1Ptr->weather, oldWeather);
}
void SetWeather(u32 weather)
{
SetSav1Weather(weather);
SetNextWeather(GetSav1Weather());
}
void SetWeather_Unused(u32 weather)
{
SetSav1Weather(weather);
SetCurrentAndNextWeather(GetSav1Weather());
}
void DoCurrentWeather(void)
{
u8 weather = GetSav1Weather();
SetNextWeather(weather);
}
void ResumePausedWeather(void)
{
u8 weather = GetSav1Weather();
SetCurrentAndNextWeather(weather);
}
const u8 sWeatherCycleRoute119[] =
{
WEATHER_SUNNY,
WEATHER_RAIN,
WEATHER_RAIN_THUNDERSTORM,
WEATHER_RAIN,
};
const u8 sWeatherCycleRoute123[] =
{
WEATHER_SUNNY,
WEATHER_SUNNY,
WEATHER_RAIN,
WEATHER_SUNNY,
};
u8 TranslateWeatherNum(u8 weather)
{
switch (weather)
{
case WEATHER_NONE: return WEATHER_NONE;
case WEATHER_SUNNY_CLOUDS: return WEATHER_SUNNY_CLOUDS;
case WEATHER_SUNNY: return WEATHER_SUNNY;
case WEATHER_RAIN: return WEATHER_RAIN;
case WEATHER_SNOW: return WEATHER_SNOW;
case WEATHER_RAIN_THUNDERSTORM: return WEATHER_RAIN_THUNDERSTORM;
case WEATHER_FOG_HORIZONTAL: return WEATHER_FOG_HORIZONTAL;
case WEATHER_VOLCANIC_ASH: return WEATHER_VOLCANIC_ASH;
case WEATHER_SANDSTORM: return WEATHER_SANDSTORM;
case WEATHER_FOG_DIAGONAL: return WEATHER_FOG_DIAGONAL;
case WEATHER_UNDERWATER: return WEATHER_UNDERWATER;
case WEATHER_SHADE: return WEATHER_SHADE;
case WEATHER_DROUGHT: return WEATHER_DROUGHT;
case WEATHER_DOWNPOUR: return WEATHER_DOWNPOUR;
case WEATHER_UNDERWATER_BUBBLES: return WEATHER_UNDERWATER_BUBBLES;
case WEATHER_ROUTE119_CYCLE: return sWeatherCycleRoute119[gSaveBlock1Ptr->weatherCycleStage];
case WEATHER_ROUTE123_CYCLE: return sWeatherCycleRoute123[gSaveBlock1Ptr->weatherCycleStage];
default: return WEATHER_NONE;
}
}
void UpdateWeatherPerDay(u16 increment)
{
u16 weatherStage = gSaveBlock1Ptr->weatherCycleStage + increment;
weatherStage %= 4;
gSaveBlock1Ptr->weatherCycleStage = weatherStage;
}
void UpdateRainCounter(u8 newWeather, u8 oldWeather)
{
if (newWeather != oldWeather
&& (newWeather == WEATHER_RAIN || newWeather == WEATHER_RAIN_THUNDERSTORM))
IncrementGameStat(GAME_STAT_GOT_RAINED_ON);
}