remove errors
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@@ -34,7 +34,4 @@ void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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void sub_804BD94(u8 battler);
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//temp
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void SpriteCB_TestBallThrow(struct Sprite *sprite);
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#endif // GUARD_POKEBALL_H
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