Remove constants/movement_commands.h
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@@ -88,7 +88,14 @@
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#define MOVEMENT_ACTION_FACE_UP 0x1
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#define MOVEMENT_ACTION_FACE_LEFT 0x2
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#define MOVEMENT_ACTION_FACE_RIGHT 0x3
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// Something else here maybe? idk
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#define MOVEMENT_ACTION_FACE_DOWN_FAST 0x4
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#define MOVEMENT_ACTION_FACE_UP_FAST 0x5
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#define MOVEMENT_ACTION_FACE_LEFT_FAST 0x6
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#define MOVEMENT_ACTION_FACE_RIGHT_FAST 0x7
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#define MOVEMENT_ACTION_WALK_SLOWEST_DOWN 0x8
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#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9
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#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0xA
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#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0xB
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#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0xC
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#define MOVEMENT_ACTION_WALK_SLOW_UP 0xD
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#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0xE
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@@ -126,10 +133,10 @@
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x2E
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x2F
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x30
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x31
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x32
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x33
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x34
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#define MOVEMENT_ACTION_FASE_DOWN_SLOW 0x31
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#define MOVEMENT_ACTION_FASE_UP_SLOW 0x32
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#define MOVEMENT_ACTION_FASE_LEFT_SLOW 0x33
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#define MOVEMENT_ACTION_FASE_RIGHT_SLOW 0x34
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#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x35
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#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x36
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#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x37
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@@ -142,7 +149,11 @@
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#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x3E
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#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x3F
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#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x40
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#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x41
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#define MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW 0x41
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#define MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW 0x42
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#define MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW 0x43
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#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW 0x44
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#define MOVEMENT_ACTION_UNKNOWN_STEP_45 0x45
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#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x46
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#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x47
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#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x48
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@@ -1,121 +0,0 @@
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#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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enum
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{
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face_down,
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face_up,
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face_left,
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face_right,
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face_down_fast,
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face_up_fast,
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face_left_fast,
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face_right_fast,
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walk_slowest_down,
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walk_slowest_up,
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walk_slowest_left,
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walk_slowest_right,
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walk_slow_down,
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walk_slow_up,
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walk_slow_left,
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walk_slow_right,
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walk_down,
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walk_up,
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walk_left,
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walk_right,
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jump_2_down,
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jump_2_up,
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jump_2_left,
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jump_2_right,
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delay_1,
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delay_2,
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delay_4,
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delay_8,
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delay_16,
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walk_fast_down,
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walk_fast_up,
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walk_fast_left,
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walk_fast_right,
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walk_in_place_slow_down,
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walk_in_place_slow_up,
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walk_in_place_slow_left,
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walk_in_place_slow_right,
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walk_in_place_down,
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walk_in_place_up,
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walk_in_place_left,
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walk_in_place_right,
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walk_in_place_fast_down,
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walk_in_place_fast_up,
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walk_in_place_fast_left,
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walk_in_place_fast_right,
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walk_in_place_fastest_down,
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walk_in_place_fastest_up,
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walk_in_place_fastest_left,
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walk_in_place_fastest_right,
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face_down_slow,
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face_up_slow,
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face_left_slow,
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face_right_slow,
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walk_fastest_down,
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walk_fastest_up,
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walk_fastest_left,
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walk_fastest_right,
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slide_down,
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slide_up,
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slide_left,
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slide_right,
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player_run_down,
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player_run_up,
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player_run_left,
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player_run_right,
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player_run_down_slow,
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player_run_up_slow,
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player_run_left_slow,
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player_run_right_slow,
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step_45,
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jump_down_run,
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jump_up_run,
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jump_left_run,
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jump_right_run,
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face_player,
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face_away_player,
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lock_facing_direction,
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unlock_facing_direction,
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jump_down,
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jump_up,
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jump_left,
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jump_right,
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jump_in_place_down,
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jump_in_place_up,
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jump_in_place_left,
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jump_in_place_right,
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jump_in_place_down_up,
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jump_in_place_up_down,
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jump_in_place_left_right,
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jump_in_place_right_left,
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face_original_direction,
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nurse_joy_bow,
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enable_jump_landing_ground_effect,
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disable_jump_landing_ground_effect,
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disable_anim,
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restore_anim,
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set_invisible,
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set_visible,
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emote_exclamation_mark,
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emote_question_mark,
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emote_x,
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emote_double_exclamation_mark,
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emote_smile,
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step_67,
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rock_smash_break,
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cut_tree,
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step_91 = 0x91,
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step_92,
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step_96 = 0x96,
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step_end = 0xfe,
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};
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#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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