diff --git a/graphics/misc/unk_8479688.png b/graphics/misc/minigame_digits.png similarity index 100% rename from graphics/misc/unk_8479688.png rename to graphics/misc/minigame_digits.png diff --git a/graphics/misc/unk_8479748.png b/graphics/misc/minigame_digits_unused.png similarity index 100% rename from graphics/misc/unk_8479748.png rename to graphics/misc/minigame_digits_unused.png diff --git a/include/digit_obj_util.h b/include/digit_obj_util.h index 5674f201f..e2a445320 100644 --- a/include/digit_obj_util.h +++ b/include/digit_obj_util.h @@ -19,9 +19,8 @@ struct DigitObjUtilTemplate const struct SpritePalette * spritePal; }; -extern const u16 gUnknown_8479668[]; -extern const u32 gUnknown_8479688[]; -extern const u32 gUnknown_8479748[]; +extern const u16 gMinigameDigits_Pal[]; +extern const u32 gMinigameDigits_Gfx[]; bool32 DigitObjUtil_Init(u32 count); void DigitObjUtil_Free(void); diff --git a/src/digit_obj_util.c b/src/digit_obj_util.c index 3f7128513..d012896bd 100644 --- a/src/digit_obj_util.c +++ b/src/digit_obj_util.c @@ -64,9 +64,9 @@ static const u8 sTilesPerImage[4][4] = } }; -const u16 gUnknown_8479668[] = INCBIN_U16("graphics/misc/unk_8479688.gbapal"); -const u32 gUnknown_8479688[] = INCBIN_U32("graphics/misc/unk_8479688.4bpp.lz"); -const u32 gUnknown_8479748[] = INCBIN_U32("graphics/misc/unk_8479748.4bpp.lz"); +const u16 gMinigameDigits_Pal[] = INCBIN_U16("graphics/misc/minigame_digits.gbapal"); +const u32 gMinigameDigits_Gfx[] = INCBIN_U32("graphics/misc/minigame_digits.4bpp.lz"); +static const u32 sUnusedMinigameDigits_Gfx[] = INCBIN_U32("graphics/misc/minigame_digits_unused.4bpp.lz"); // code bool32 DigitObjUtil_Init(u32 count) diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c index 4ea4e1d1b..b0d466704 100644 --- a/src/pokemon_jump.c +++ b/src/pokemon_jump.c @@ -3532,8 +3532,8 @@ static const u8 sVenusaurStates[] = { [VINE_UPSWING_HIGHER] = VENUSAUR_UP, }; -static const struct CompressedSpriteSheet sSpriteSheet_Digits = {gUnknown_8479688, 0, TAG_DIGITS}; -static const struct SpritePalette sSpritePalette_Digits = {gUnknown_8479668, TAG_DIGITS}; +static const struct CompressedSpriteSheet sSpriteSheet_Digits = {gMinigameDigits_Gfx, 0, TAG_DIGITS}; +static const struct SpritePalette sSpritePalette_Digits = {gMinigameDigits_Pal, TAG_DIGITS}; static const u16 sPlayerNameWindowCoords_2Players[] = { 6, 8,