Sync src/battle_controllers.c
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@@ -174,13 +174,13 @@ enum
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CONTROLLER_CHOSENMONRETURNVALUE,
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CONTROLLER_ONERETURNVALUE,
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CONTROLLER_ONERETURNVALUE_DUPLICATE,
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CONTROLLER_37,
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CONTROLLER_38,
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CONTROLLER_39,
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CONTROLLER_40,
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CONTROLLER_CLEARUNKVAR,
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CONTROLLER_SETUNKVAR,
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CONTROLLER_CLEARUNKFLAG,
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CONTROLLER_TOGGLEUNKFLAG,
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CONTROLLER_HITANIMATION,
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CONTROLLER_42,
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CONTROLLER_EFFECTIVENESSSOUND,
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CONTROLLER_CANTSWITCH,
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CONTROLLER_PLAYSE,
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CONTROLLER_PLAYFANFAREORBGM,
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CONTROLLER_FAINTINGCRY,
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CONTROLLER_INTROSLIDE,
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@@ -198,12 +198,12 @@ enum
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CONTROLLER_CMDS_COUNT
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};
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extern struct UnusedControllerStruct gUnknown_2022870;
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extern struct UnusedControllerStruct gUnusedControllerStruct;
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// general functions
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void HandleLinkBattleSetup(void);
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void SetUpBattleVars(void);
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void InitBtlControllers(void);
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void InitBattleControllers(void);
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void TryReceiveLinkBattleData(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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@@ -221,7 +221,7 @@ void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr);
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void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
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void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4);
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@@ -251,7 +251,7 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
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// player controller
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void PlayerDummy(void);
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void BattleControllerDummy(void);
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void SetControllerToPlayer(void);
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void PlayerHandleGetRawMonData(void);
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void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
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