Sync src/battle_controllers.c
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@@ -227,7 +227,7 @@ bool8 IsLinkPlayerDataExchangeComplete(void);
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u32 GetLinkPlayerTrainerId(u8);
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void ResetLinkPlayers(void);
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u8 GetMultiplayerId(void);
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u8 bitmask_all_link_players_but_self(void);
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u8 BitmaskAllOtherLinkPlayers(void);
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bool8 SendBlock(u8, const void *, u16);
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u8 GetBlockReceivedStatus(void);
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void ResetBlockReceivedFlags(void);
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