Sync src/battle_controllers.c
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@@ -982,7 +982,7 @@ u8 GetMultiplayerId(void)
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return SIO_MULTI_CNT->id;
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}
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u8 bitmask_all_link_players_but_self(void)
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u8 BitmaskAllOtherLinkPlayers(void)
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{
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u8 mpId;
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