Document Seven Island scripts
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@@ -8,14 +8,14 @@ SevenIsland_House_Room2_OnTransition:: @ 8170A89
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end
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SevenIsland_House_Room2_OnFrame:: @ 8170A8D
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map_script_2 VAR_TEMP_1, 0, EventScript_170A97
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map_script_2 VAR_TEMP_1, 0, SevenIsland_House_Room2_EventScript_BattleVisitingTrainer
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.2byte 0
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EventScript_170A97:: @ 8170A97
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SevenIsland_House_Room2_EventScript_BattleVisitingTrainer:: @ 8170A97
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170B22
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applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerEnterRoom
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waitmovement 0
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special PrintEReaderTrainerGreeting
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special BufferEReaderTrainerGreeting
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msgbox gStringVar4
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closemessage
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setvar VAR_0x8004, 2
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@@ -23,14 +23,14 @@ EventScript_170A97:: @ 8170A97
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special StartSpecialBattle
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waitstate
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compare VAR_RESULT, 3
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call_if_eq EventScript_170AFE
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call_if_eq SevenIsland_House_Room2_EventScript_BattleTie
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compare VAR_RESULT, 1
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call_if_eq EventScript_170B0C
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call_if_eq SevenIsland_House_Room2_EventScript_BattleWon
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compare VAR_RESULT, 2
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call_if_eq EventScript_170B17
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call_if_eq SevenIsland_House_Room2_EventScript_BattleLost
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closemessage
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special HealPlayerParty
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170B28
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applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerExitRoom
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waitmovement 0
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special LoadPlayerParty
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setvar VAR_TEMP_1, 1
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@@ -39,26 +39,26 @@ EventScript_170A97:: @ 8170A97
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releaseall
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end
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EventScript_170AFE:: @ 8170AFE
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SevenIsland_House_Room2_EventScript_BattleTie:: @ 8170AFE
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3
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msgbox gUnknown_81A07EC
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msgbox SevenIsland_House_Room2_Text_MatchEndedUpDraw
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return
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EventScript_170B0C:: @ 8170B0C
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SevenIsland_House_Room2_EventScript_BattleWon:: @ 8170B0C
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
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special Special_ShowStringVar4AsFieldMessage
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waitmessage
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waitbuttonpress
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return
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EventScript_170B17:: @ 8170B17
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SevenIsland_House_Room2_EventScript_BattleLost:: @ 8170B17
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2
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special Special_ShowStringVar4AsFieldMessage
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waitmessage
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waitbuttonpress
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return
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Movement_170B22:: @ 8170B22
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SevenIsland_House_Room2_Movement_PlayerEnterRoom:: @ 8170B22
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walk_down
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walk_down
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walk_down
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@@ -66,7 +66,7 @@ Movement_170B22:: @ 8170B22
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walk_right
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step_end
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Movement_170B28:: @ 8170B28
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SevenIsland_House_Room2_Movement_PlayerExitRoom:: @ 8170B28
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walk_left
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walk_left
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walk_up
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