Document Seven Island scripts

This commit is contained in:
GriffinR
2020-02-28 20:24:19 -05:00
parent 948b695ad4
commit 575e8da6a9
34 changed files with 423 additions and 415 deletions
+14 -14
View File
@@ -8,14 +8,14 @@ SevenIsland_House_Room2_OnTransition:: @ 8170A89
end
SevenIsland_House_Room2_OnFrame:: @ 8170A8D
map_script_2 VAR_TEMP_1, 0, EventScript_170A97
map_script_2 VAR_TEMP_1, 0, SevenIsland_House_Room2_EventScript_BattleVisitingTrainer
.2byte 0
EventScript_170A97:: @ 8170A97
SevenIsland_House_Room2_EventScript_BattleVisitingTrainer:: @ 8170A97
lockall
applymovement OBJ_EVENT_ID_PLAYER, Movement_170B22
applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerEnterRoom
waitmovement 0
special PrintEReaderTrainerGreeting
special BufferEReaderTrainerGreeting
msgbox gStringVar4
closemessage
setvar VAR_0x8004, 2
@@ -23,14 +23,14 @@ EventScript_170A97:: @ 8170A97
special StartSpecialBattle
waitstate
compare VAR_RESULT, 3
call_if_eq EventScript_170AFE
call_if_eq SevenIsland_House_Room2_EventScript_BattleTie
compare VAR_RESULT, 1
call_if_eq EventScript_170B0C
call_if_eq SevenIsland_House_Room2_EventScript_BattleWon
compare VAR_RESULT, 2
call_if_eq EventScript_170B17
call_if_eq SevenIsland_House_Room2_EventScript_BattleLost
closemessage
special HealPlayerParty
applymovement OBJ_EVENT_ID_PLAYER, Movement_170B28
applymovement OBJ_EVENT_ID_PLAYER, SevenIsland_House_Room2_Movement_PlayerExitRoom
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1
@@ -39,26 +39,26 @@ EventScript_170A97:: @ 8170A97
releaseall
end
EventScript_170AFE:: @ 8170AFE
SevenIsland_House_Room2_EventScript_BattleTie:: @ 8170AFE
setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3
msgbox gUnknown_81A07EC
msgbox SevenIsland_House_Room2_Text_MatchEndedUpDraw
return
EventScript_170B0C:: @ 8170B0C
SevenIsland_House_Room2_EventScript_BattleWon:: @ 8170B0C
setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
special Special_ShowStringVar4AsFieldMessage
waitmessage
waitbuttonpress
return
EventScript_170B17:: @ 8170B17
SevenIsland_House_Room2_EventScript_BattleLost:: @ 8170B17
setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2
special Special_ShowStringVar4AsFieldMessage
waitmessage
waitbuttonpress
return
Movement_170B22:: @ 8170B22
SevenIsland_House_Room2_Movement_PlayerEnterRoom:: @ 8170B22
walk_down
walk_down
walk_down
@@ -66,7 +66,7 @@ Movement_170B22:: @ 8170B22
walk_right
step_end
Movement_170B28:: @ 8170B28
SevenIsland_House_Room2_Movement_PlayerExitRoom:: @ 8170B28
walk_left
walk_left
walk_up