Label movement action arrays, z coord -> elevation
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@@ -26,7 +26,7 @@ void SetPlayerAvatarTransitionFlags(u16 flags);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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void StartFishing(u8 secondaryId);
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u8 GetPlayerAvatarObjectId(void);
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u8 PlayerGetZCoord(void);
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u8 PlayerGetElevation(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void StartPlayerAvatarSummonMonForFieldMoveAnim(void);
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void SetPlayerInvisibility(bool8);
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@@ -41,13 +41,13 @@ void StartPlayerAvatarVsSeekerAnim(void);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
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void PlayerGoSlowest(u8 direction);
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void PlayerGoSlow(u8 direction);
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void PlayerGoSpeed1(u8 direction);
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void PlayerGoSpeed2(u8 direction);
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void sub_805C134(u8 direction);
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void PlayerWalkSlower(u8 direction);
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void PlayerWalkSlow(u8 direction);
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void PlayerWalkNormal(u8 direction);
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void PlayerWalkFast(u8 direction);
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void PlayerGlide(u8 direction);
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void PlayerRideWaterCurrent(u8 direction);
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void PlayerGoSpeed4(u8 direction);
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void PlayerWalkFaster(u8 direction);
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void PlayerRun(u8 direction);
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void PlayerRunSlow(u8 direction);
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void PlayerOnBikeCollide(u8 direction);
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