Label movement action arrays, z coord -> elevation
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@@ -928,7 +928,7 @@ static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offs
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direction = DIR_WEST;
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else
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direction = DIR_EAST;
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ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(direction));
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ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceFastMovementAction(direction));
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GetStairsMovementDirection(metatileBehavior, speedX, speedY);
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*offsetX = *speedX * 16;
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*offsetY = *speedY * 16;
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