Label movement action arrays, z coord -> elevation
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@@ -28,8 +28,8 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
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u8 mapObjId;
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GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
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gPlayerFacingPosition.height = PlayerGetZCoord();
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mapObjId = GetObjectEventIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height);
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gPlayerFacingPosition.elevation = PlayerGetElevation();
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mapObjId = GetObjectEventIdByPosition(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.elevation);
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if (gObjectEvents[mapObjId].graphicsId != graphicsId)
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return FALSE;
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gSpecialVar_LastTalked = gObjectEvents[mapObjId].localId;
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