fix PLAYER_AVATAR_FLAG_WATERING define
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+1
-1
@@ -374,7 +374,7 @@ s16 GetPlayerSpeed(void)
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return exp[gPlayerAvatar.bikeFrameCounter];
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else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
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return 3;
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else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_WATERING))
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else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_DASH))
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return 2;
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else
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return 1;
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