fix PLAYER_AVATAR_FLAG_WATERING define
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@@ -3037,7 +3037,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
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s16 minY;
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s16 maxY;
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if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_WATERING))
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if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
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{
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return FALSE;
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}
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