fix PLAYER_AVATAR_FLAG_WATERING define

This commit is contained in:
Evan
2020-05-05 11:00:39 -06:00
parent fcb999beea
commit 5a5e68269d
4 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -181,7 +181,7 @@ static void npc_clear_strange_bits(struct ObjectEvent *objEvent)
objEvent->inanimate = FALSE;
objEvent->disableAnim = FALSE;
objEvent->facingDirectionLocked = FALSE;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_WATERING;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
}
static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
@@ -517,7 +517,7 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
PlayerRunSlow(direction);
else
PlayerRun(direction);
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_WATERING;
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH;
return;
}
else
@@ -1228,7 +1228,7 @@ void ClearPlayerAvatarInfo(void)
void SetPlayerAvatarStateMask(u8 flags)
{
gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_WATERING | PLAYER_AVATAR_FLAG_FISHING | PLAYER_AVATAR_FLAG_FIELD_MOVE);
gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FISHING | PLAYER_AVATAR_FLAG_FIELD_MOVE);
gPlayerAvatar.flags |= flags;
}