field_screen_effect
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@@ -1170,6 +1170,10 @@ extern const u8 EventScript_ResetAllMapFlags[];
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// player_pc
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extern const u8 EventScript_PalletTown_PlayersHouse_2F_ShutDownPC[];
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// field_screen_effect
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extern const u8 EventScript_MomHeal[];
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extern const u8 EventScript_AfterWhiteOutHeal[];
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// start_menu
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extern const u8 gText_WouldYouLikeToSaveTheGame[];
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extern const u8 gText_AlreadySaveFile_WouldLikeToOverwrite[];
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@@ -20,5 +20,6 @@ void FadeTransition_FadeInOnReturnToStartMenu(void);
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void sub_807DCE4(void);
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bool32 sub_807E418(void);
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void palette_bg_faded_fill_black(void);
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#endif // GUARD_FIELD_FADETRANSITION_H
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@@ -10,5 +10,6 @@ void sub_807E3EC(void);
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void DoOutwardBarnDoorWipe(void);
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void Task_BarnDoorWipe(u8 taskId);
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void sub_807DC00(void);
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void sub_807F5F0(void);
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#endif // GUARD_FIELD_SCREEN_EFFECT_H
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@@ -14,8 +14,8 @@ struct HealLocation
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{
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s8 group;
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s8 map;
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u16 x;
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u16 y;
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s16 x;
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s16 y;
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};
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// Exported RAM declarations
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@@ -1033,6 +1033,10 @@ extern const u8 gText_RegionMap_AreaDesc_AlteringCave[];
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extern const u8 gText_RegionMap_AreaDesc_PatternBush[];
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extern const u8 gText_RegionMap_AreaDesc_DottedHole[];
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// field_screen_effect
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extern const u8 gUnknown_841B554[];
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extern const u8 gUnknown_841B5B6[];
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// save_failed_screen
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extern const u8 gText_SaveFailedScreen_CheckingBackupMemory[];
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extern const u8 gText_SaveFailedScreen_BackupMemoryDamaged[];
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