through PlayerGetCopyableMovement
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@@ -1321,7 +1321,7 @@
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#define FLAG_SYS_VS_SEEKER_CHARGING (SYS_FLAGS + 0x1)
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#define FLAG_SYS_WHITE_FLUTE_ACTIVE (SYS_FLAGS + 0x3)
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#define FLAG_SYS_BLACK_FLUTE_ACTIVE (SYS_FLAGS + 0x4)
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#define FLAG_SYS_STRENGTH_ACTIVE (SYS_FLAGS + 0x5)
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#define FLAG_SYS_USE_STRENGTH (SYS_FLAGS + 0x5)
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#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
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#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
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#define FLAG_0x808 (SYS_FLAGS + 0x8)
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