Move data up to object event graphics to src
This commit is contained in:
@@ -757,253 +757,4 @@ gUnknown_839D3A8:: @ 839D3A8
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gUnknown_839D3C8:: @ 839D3C8
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.incbin "graphics/object_events/pics/unknown/839D3C8.4bpp"
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sMovementTypeCallbacks:: @ 839FBC8
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.4byte MovementType_None
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.4byte MovementType_LookAround
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.4byte MovementType_WanderAround
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.4byte MovementType_WanderUpAndDown
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.4byte MovementType_WanderUpAndDown
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.4byte MovementType_WanderLeftAndRight
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.4byte MovementType_WanderLeftAndRight
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.4byte MovementType_FaceDirection
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.4byte MovementType_FaceDirection
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.4byte MovementType_FaceDirection
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.4byte MovementType_FaceDirection
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.4byte sub_805B3B8
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.4byte NULL
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.4byte MovementType_FaceDownAndUp
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.4byte MovementType_FaceLeftAndRight
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.4byte MovementType_FaceUpAndLeft
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.4byte MovementType_FaceUpAndRight
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.4byte MovementType_FaceDownAndLeft
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.4byte MovementType_FaceDownAndRight
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.4byte MovementType_FaceDownUpAndLeft
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.4byte MovementType_FaceDownUpAndRight
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.4byte MovementType_FaceUpRightAndLeft
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.4byte MovementType_FaceDownRightAndLeft
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.4byte MovementType_RotateCounterclockwise
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.4byte MovementType_RotateClockwise
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkSequenceUpRightLeftDown
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.4byte MovementType_WalkSequenceRightLeftDownUp
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.4byte MovementType_WalkSequenceDownUpRightLeft
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.4byte MovementType_WalkSequenceLeftDownUpRight
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.4byte MovementType_WalkSequenceUpLeftRightDown
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.4byte MovementType_WalkSequenceLeftRightDownUp
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.4byte MovementType_WalkSequenceDownUpLeftRight
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.4byte MovementType_WalkSequenceRightDownUpLeft
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.4byte MovementType_WalkSequenceLeftUpDownRight
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.4byte MovementType_WalkSequenceUpDownRightLeft
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.4byte MovementType_WalkSequenceRightLeftUpDown
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.4byte MovementType_WalkSequenceDownRightLeftUp
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.4byte MovementType_WalkSequenceRightUpDownLeft
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.4byte MovementType_WalkSequenceUpDownLeftRight
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.4byte MovementType_WalkSequenceLeftRightUpDown
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.4byte MovementType_WalkSequenceDownLeftRightUp
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.4byte MovementType_WalkSequenceUpLeftDownRight
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.4byte MovementType_WalkSequenceDownRightUpLeft
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.4byte MovementType_WalkSequenceLeftDownRightUp
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.4byte MovementType_WalkSequenceRightUpLeftDown
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.4byte MovementType_WalkSequenceUpRightDownLeft
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.4byte MovementType_WalkSequenceDownLeftUpRight
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.4byte MovementType_WalkSequenceLeftUpRightDown
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.4byte MovementType_WalkSequenceRightDownLeftUp
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.4byte MovementType_CopyPlayer
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.4byte MovementType_CopyPlayer
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.4byte MovementType_CopyPlayer
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.4byte MovementType_CopyPlayer
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.4byte MovementType_TreeDisguise
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.4byte MovementType_MountainDisguise
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_Hidden
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_Invisible
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.4byte sub_8063298
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.4byte sub_80632BC
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.4byte sub_80632E0
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.4byte MovementType_WanderAroundDuplicate
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gRangedMovementTypes:: @ 839FD0C
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.byte FALSE @ MOVEMENT_TYPE_NONE
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.byte FALSE @ MOVEMENT_TYPE_LOOK_AROUND
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.byte TRUE @ MOVEMENT_TYPE_WANDER_AROUND
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.byte TRUE @ MOVEMENT_TYPE_WANDER_UP_AND_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WANDER_DOWN_AND_UP
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.byte TRUE @ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_PLAYER
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.byte FALSE @ MOVEMENT_TYPE_BERRY_TREE_GROWTH
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_UP
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.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
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.byte FALSE @ MOVEMENT_TYPE_ROTATE_CLOCKWISE
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.byte TRUE @ MOVEMENT_TYPE_WALK_UP_AND_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_DOWN_AND_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
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.byte FALSE @ MOVEMENT_TYPE_TREE_DISGUISE
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.byte FALSE @ MOVEMENT_TYPE_MOUNTAIN_DISGUISE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
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.byte FALSE @ MOVEMENT_TYPE_HIDDEN
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_INVISIBLE
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
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gInitialMovementTypeFacingDirections:: @ 839FD5D
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.byte 1 @ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
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@9186
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