Move data up to object event graphics to src
This commit is contained in:
@@ -757,253 +757,4 @@ gUnknown_839D3A8:: @ 839D3A8
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gUnknown_839D3C8:: @ 839D3C8
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gUnknown_839D3C8:: @ 839D3C8
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.incbin "graphics/object_events/pics/unknown/839D3C8.4bpp"
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.incbin "graphics/object_events/pics/unknown/839D3C8.4bpp"
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sMovementTypeCallbacks:: @ 839FBC8
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.4byte MovementType_None
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.4byte MovementType_LookAround
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.4byte MovementType_WanderAround
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.4byte MovementType_WanderUpAndDown
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.4byte MovementType_WanderUpAndDown
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.4byte MovementType_WanderLeftAndRight
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.4byte MovementType_WanderLeftAndRight
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.4byte MovementType_FaceDirection
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.4byte MovementType_FaceDirection
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.4byte MovementType_FaceDirection
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.4byte MovementType_FaceDirection
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.4byte sub_805B3B8
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.4byte NULL
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.4byte MovementType_FaceDownAndUp
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.4byte MovementType_FaceLeftAndRight
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.4byte MovementType_FaceUpAndLeft
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.4byte MovementType_FaceUpAndRight
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.4byte MovementType_FaceDownAndLeft
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.4byte MovementType_FaceDownAndRight
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.4byte MovementType_FaceDownUpAndLeft
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.4byte MovementType_FaceDownUpAndRight
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.4byte MovementType_FaceUpRightAndLeft
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.4byte MovementType_FaceDownRightAndLeft
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.4byte MovementType_RotateCounterclockwise
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.4byte MovementType_RotateClockwise
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkBackAndForth
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.4byte MovementType_WalkSequenceUpRightLeftDown
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.4byte MovementType_WalkSequenceRightLeftDownUp
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.4byte MovementType_WalkSequenceDownUpRightLeft
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.4byte MovementType_WalkSequenceLeftDownUpRight
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.4byte MovementType_WalkSequenceUpLeftRightDown
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.4byte MovementType_WalkSequenceLeftRightDownUp
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.4byte MovementType_WalkSequenceDownUpLeftRight
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.4byte MovementType_WalkSequenceRightDownUpLeft
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.4byte MovementType_WalkSequenceLeftUpDownRight
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.4byte MovementType_WalkSequenceUpDownRightLeft
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.4byte MovementType_WalkSequenceRightLeftUpDown
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.4byte MovementType_WalkSequenceDownRightLeftUp
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.4byte MovementType_WalkSequenceRightUpDownLeft
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.4byte MovementType_WalkSequenceUpDownLeftRight
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.4byte MovementType_WalkSequenceLeftRightUpDown
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.4byte MovementType_WalkSequenceDownLeftRightUp
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.4byte MovementType_WalkSequenceUpLeftDownRight
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.4byte MovementType_WalkSequenceDownRightUpLeft
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.4byte MovementType_WalkSequenceLeftDownRightUp
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.4byte MovementType_WalkSequenceRightUpLeftDown
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.4byte MovementType_WalkSequenceUpRightDownLeft
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.4byte MovementType_WalkSequenceDownLeftUpRight
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.4byte MovementType_WalkSequenceLeftUpRightDown
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.4byte MovementType_WalkSequenceRightDownLeftUp
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.4byte MovementType_CopyPlayer
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.4byte MovementType_CopyPlayer
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.4byte MovementType_CopyPlayer
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.4byte MovementType_CopyPlayer
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.4byte MovementType_TreeDisguise
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.4byte MovementType_MountainDisguise
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_CopyPlayerInGrass
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.4byte MovementType_Hidden
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_WalkSlowlyInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_JogInPlace
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.4byte MovementType_Invisible
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.4byte sub_8063298
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.4byte sub_80632BC
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.4byte sub_80632E0
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.4byte MovementType_WanderAroundDuplicate
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gRangedMovementTypes:: @ 839FD0C
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.byte FALSE @ MOVEMENT_TYPE_NONE
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.byte FALSE @ MOVEMENT_TYPE_LOOK_AROUND
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.byte TRUE @ MOVEMENT_TYPE_WANDER_AROUND
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.byte TRUE @ MOVEMENT_TYPE_WANDER_UP_AND_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WANDER_DOWN_AND_UP
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.byte TRUE @ MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_PLAYER
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.byte FALSE @ MOVEMENT_TYPE_BERRY_TREE_GROWTH
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_UP
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.byte FALSE @ MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
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.byte FALSE @ MOVEMENT_TYPE_ROTATE_CLOCKWISE
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.byte TRUE @ MOVEMENT_TYPE_WALK_UP_AND_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_DOWN_AND_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
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.byte TRUE @ MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
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.byte FALSE @ MOVEMENT_TYPE_TREE_DISGUISE
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.byte FALSE @ MOVEMENT_TYPE_MOUNTAIN_DISGUISE
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
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.byte TRUE @ MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
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.byte FALSE @ MOVEMENT_TYPE_HIDDEN
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
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.byte FALSE @ MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
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.byte FALSE @ MOVEMENT_TYPE_INVISIBLE
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
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.byte FALSE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
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.byte TRUE @ MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
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gInitialMovementTypeFacingDirections:: @ 839FD5D
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.byte 1 @ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
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.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
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.byte 1 @ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
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.byte 3 @ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 2 @ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
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.byte 3 @ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
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.byte 4 @ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
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.byte 1 @ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
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.byte 1 @ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
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@9186
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@9186
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+308
-1
@@ -96,6 +96,63 @@ static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
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static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
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static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
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static void sub_8064544(struct ObjectEvent *, struct Sprite *);
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static void sub_8064544(struct ObjectEvent *, struct Sprite *);
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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void MovementType_WanderAround(struct Sprite *);
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void MovementType_WanderUpAndDown(struct Sprite *);
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void MovementType_WanderLeftAndRight(struct Sprite *);
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void MovementType_FaceDirection(struct Sprite *);
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void sub_805B3B8(struct Sprite *);
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void MovementType_FaceDownAndUp(struct Sprite *);
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void MovementType_FaceLeftAndRight(struct Sprite *);
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void MovementType_FaceUpAndLeft(struct Sprite *);
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void MovementType_FaceUpAndRight(struct Sprite *);
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void MovementType_FaceDownAndLeft(struct Sprite *);
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void MovementType_FaceDownAndRight(struct Sprite *);
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void MovementType_FaceDownUpAndLeft(struct Sprite *);
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void MovementType_FaceDownUpAndRight(struct Sprite *);
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void MovementType_FaceUpRightAndLeft(struct Sprite *);
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void MovementType_FaceDownRightAndLeft(struct Sprite *);
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void MovementType_RotateCounterclockwise(struct Sprite *);
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void MovementType_RotateClockwise(struct Sprite *);
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void MovementType_WalkBackAndForth(struct Sprite *);
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void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *);
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void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *);
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void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *);
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void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *);
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void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *);
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void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *);
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void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *);
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void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *);
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void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *);
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void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *);
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void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *);
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void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *);
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void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *);
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void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *);
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void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *);
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void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *);
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void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *);
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void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *);
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void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *);
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void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *);
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void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *);
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void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *);
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void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *);
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void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *);
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void MovementType_CopyPlayer(struct Sprite *);
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void MovementType_TreeDisguise(struct Sprite *);
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void MovementType_MountainDisguise(struct Sprite *);
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void MovementType_CopyPlayerInGrass(struct Sprite *);
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void MovementType_Hidden(struct Sprite *);
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void MovementType_WalkInPlace(struct Sprite *);
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void MovementType_WalkSlowlyInPlace(struct Sprite *);
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void MovementType_JogInPlace(struct Sprite *);
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void MovementType_Invisible(struct Sprite *);
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void sub_8063298(struct Sprite *);
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void sub_80632BC(struct Sprite *);
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void sub_80632E0(struct Sprite *);
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void MovementType_WanderAroundDuplicate(struct Sprite *);
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||||||
#define movement_type_def(setup, table) \
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#define movement_type_def(setup, table) \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
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@@ -845,7 +902,257 @@ extern const u32 gUnknown_8394E28[];
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//#include "data/object_events/object_event_graphics.h"
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//#include "data/object_events/object_event_graphics.h"
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// TODO: some data
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static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
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MovementType_None,
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MovementType_LookAround,
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MovementType_WanderAround,
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MovementType_WanderUpAndDown,
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MovementType_WanderUpAndDown,
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MovementType_WanderLeftAndRight,
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MovementType_WanderLeftAndRight,
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MovementType_FaceDirection,
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MovementType_FaceDirection,
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MovementType_FaceDirection,
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MovementType_FaceDirection,
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sub_805B3B8,
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NULL,
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MovementType_FaceDownAndUp,
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MovementType_FaceLeftAndRight,
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MovementType_FaceUpAndLeft,
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MovementType_FaceUpAndRight,
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MovementType_FaceDownAndLeft,
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MovementType_FaceDownAndRight,
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MovementType_FaceDownUpAndLeft,
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MovementType_FaceDownUpAndRight,
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MovementType_FaceUpRightAndLeft,
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MovementType_FaceDownRightAndLeft,
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MovementType_RotateCounterclockwise,
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MovementType_RotateClockwise,
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MovementType_WalkBackAndForth,
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MovementType_WalkBackAndForth,
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MovementType_WalkBackAndForth,
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MovementType_WalkBackAndForth,
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MovementType_WalkSequenceUpRightLeftDown,
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MovementType_WalkSequenceRightLeftDownUp,
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MovementType_WalkSequenceDownUpRightLeft,
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MovementType_WalkSequenceLeftDownUpRight,
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MovementType_WalkSequenceUpLeftRightDown,
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MovementType_WalkSequenceLeftRightDownUp,
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MovementType_WalkSequenceDownUpLeftRight,
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MovementType_WalkSequenceRightDownUpLeft,
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MovementType_WalkSequenceLeftUpDownRight,
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MovementType_WalkSequenceUpDownRightLeft,
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MovementType_WalkSequenceRightLeftUpDown,
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MovementType_WalkSequenceDownRightLeftUp,
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MovementType_WalkSequenceRightUpDownLeft,
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MovementType_WalkSequenceUpDownLeftRight,
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MovementType_WalkSequenceLeftRightUpDown,
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MovementType_WalkSequenceDownLeftRightUp,
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MovementType_WalkSequenceUpLeftDownRight,
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MovementType_WalkSequenceDownRightUpLeft,
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MovementType_WalkSequenceLeftDownRightUp,
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MovementType_WalkSequenceRightUpLeftDown,
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MovementType_WalkSequenceUpRightDownLeft,
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MovementType_WalkSequenceDownLeftUpRight,
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MovementType_WalkSequenceLeftUpRightDown,
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MovementType_WalkSequenceRightDownLeftUp,
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MovementType_CopyPlayer,
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MovementType_CopyPlayer,
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MovementType_CopyPlayer,
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MovementType_CopyPlayer,
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MovementType_TreeDisguise,
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MovementType_MountainDisguise,
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MovementType_CopyPlayerInGrass,
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MovementType_CopyPlayerInGrass,
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MovementType_CopyPlayerInGrass,
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MovementType_CopyPlayerInGrass,
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MovementType_Hidden,
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MovementType_WalkInPlace,
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MovementType_WalkInPlace,
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MovementType_WalkInPlace,
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MovementType_WalkInPlace,
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MovementType_WalkSlowlyInPlace,
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MovementType_WalkSlowlyInPlace,
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MovementType_WalkSlowlyInPlace,
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MovementType_WalkSlowlyInPlace,
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MovementType_JogInPlace,
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MovementType_JogInPlace,
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MovementType_JogInPlace,
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MovementType_JogInPlace,
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MovementType_Invisible,
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sub_8063298,
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sub_80632BC,
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sub_80632E0,
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MovementType_WanderAroundDuplicate,
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};
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const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
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[MOVEMENT_TYPE_NONE] = FALSE,
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[MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
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[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
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[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE,
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[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE,
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[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE,
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[MOVEMENT_TYPE_FACE_UP] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_FACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_PLAYER] = FALSE,
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[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = FALSE,
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[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = FALSE,
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[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = FALSE,
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[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE,
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[MOVEMENT_TYPE_TREE_DISGUISE] = FALSE,
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[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = FALSE,
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[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_HIDDEN] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE,
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[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_INVISIBLE] = FALSE,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
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||||||
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
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||||||
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE,
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||||||
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};
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||||||
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||||||
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const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
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[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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||||||
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[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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||||||
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[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
|
||||||
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[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
|
||||||
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[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
|
||||||
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[MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
|
||||||
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[MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
|
||||||
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[MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
|
||||||
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[MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
|
||||||
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[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
|
||||||
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[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
|
||||||
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
|
||||||
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[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
|
||||||
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[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
|
||||||
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[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
|
||||||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
|
||||||
|
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
|
||||||
|
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
|
||||||
|
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
|
||||||
|
};
|
||||||
|
|
||||||
#define OBJ_EVENT_PAL_TAG_0 0x1103
|
#define OBJ_EVENT_PAL_TAG_0 0x1103
|
||||||
#define OBJ_EVENT_PAL_TAG_1 0x1104
|
#define OBJ_EVENT_PAL_TAG_1 0x1104
|
||||||
|
|||||||
Reference in New Issue
Block a user