intro: through sub_80EE350
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+266
-6
@@ -17,6 +17,7 @@
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#include "title_screen.h"
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#include "decompress.h"
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#include "util.h"
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#include "trig.h"
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#include "constants/songs.h"
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struct IntroSequenceData
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@@ -65,6 +66,7 @@ EWRAM_DATA u16 gUnknown_203AB26 = 0;
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EWRAM_DATA u32 gUnknown_203AB28 = 0;
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EWRAM_DATA s16 gUnknown_203AB2C = 0;
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EWRAM_DATA u16 gUnknown_203AB2E = 0;
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EWRAM_DATA u32 gUnknown_203AB30 = 0;
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void sub_80EC870(void);
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void sub_80EC9D4(void);
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@@ -99,13 +101,18 @@ void sub_80EDBAC(struct IntroSequenceData * ptr);
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void sub_80EDBE8(struct IntroSequenceData * ptr);
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void sub_80EDC40(void);
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void sub_80EDDF0(void);
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void sub_80EDE04(u8 taskId);
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void sub_80EDED8(void);
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void sub_80EDEEC(u8 taskId);
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struct Sprite * sub_80EDF68(void);
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void sub_80EDF94(struct IntroSequenceData * ptr);
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void sub_80EE024(u8 taskId);
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void sub_80EE160(void);
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void sub_80EE1C4(struct Sprite * sprite);
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void sub_80EE200(u8 taskId);
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void sub_80EE29C(struct Sprite * sprite);
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void sub_80EE350(struct Sprite * sprite);
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void sub_80EE40C(struct Sprite * sprite);
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void sub_80EE4DC(struct Sprite * sprite);
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void sub_80EE4F8(struct IntroSequenceData * ptr);
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void sub_80EE528(struct Sprite * sprite, u16 a1, u16 a2, u16 a3);
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@@ -219,7 +226,7 @@ const struct SpritePalette gUnknown_840BBE8[] = {
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{0}
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};
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const s16 gUnknown_840BC08[][2] = {
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const struct Coords16 gUnknown_840BC08[] = {
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{0x0048, 0x0050},
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{0x0088, 0x004a},
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{0x00a8, 0x0050},
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@@ -441,6 +448,11 @@ const struct CompressedSpriteSheet gUnknown_840BEDC[] = {
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{gUnknown_840BAE0, 0x0200, 11}
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};
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// POTENTIAL UB
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// This array is passed to LoadSpritePalettes in sub_80EEBE4.
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// LoadSpritePalettes uses a {0} entry to signal end of array.
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// Because such an entry is absent in this case, the function
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// continues reading into the next .rodata section.
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const struct SpritePalette gUnknown_840BF14[] = {
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{gUnknown_8405DA4, 6},
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{gUnknown_84096AC, 7},
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@@ -1413,13 +1425,12 @@ void sub_80EDB70(struct IntroSequenceData * this)
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void nullsub_83(struct Sprite * sprite)
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{
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}
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void sub_80EDBAC(struct IntroSequenceData * this)
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{
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int i;
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for (i = 0; i < 4; i++)
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{
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StartSpriteAffineAnim(this->field_0028[i], 1);
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@@ -1453,7 +1464,7 @@ void sub_80EDC40(void)
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{
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int i;
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u8 spriteId;
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for (i = 0; i < NELEMS(gUnknown_840BBC0); i++)
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{
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LoadCompressedSpriteSheet(&gUnknown_840BBC0[i]);
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@@ -1471,7 +1482,7 @@ void sub_80EDC40(void)
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gUnknown_203AB22 = 0x05;
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gUnknown_203AB24 = 0x05;
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if (gUnknown_203AB28 == 0)
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gUnknown_203AB28 = 0x151B9245;
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gUnknown_203AB28 = 354128453;
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spriteId = CreateSprite(&gUnknown_840BC6C, 0xF8, 0x37, 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -1483,7 +1494,7 @@ void sub_80EDC40(void)
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}
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}
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void sub_80EDD28(s16 x, s16 y, s16 a2)
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void sub_80EDD28(s16 x, s16 y, u16 a2)
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{
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u8 spriteId;
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s16 r4 = (a2 & gUnknown_203AB12) + 2;
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@@ -1505,3 +1516,252 @@ void sub_80EDD28(s16 x, s16 y, s16 a2)
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}
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}
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}
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void sub_80EDDF0(void)
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{
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CreateTask(sub_80EDE04, 1);
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}
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void sub_80EDE04(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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u8 r6;
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u8 spriteId;
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data[2]++, data[3]++;
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if (data[2] > 6)
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{
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data[2] = 0;
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r6 = data[0];
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spriteId = CreateSprite(&gUnknown_840BC84, gUnknown_840BC08[r6].x, gUnknown_840BC08[r6].y, 2);
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StartSpriteAnim(&gSprites[spriteId], 1);
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gSprites[spriteId].callback = sub_80EE40C;
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gSprites[spriteId].data[1] = gUnknown_840BC08[r6].y << 4;
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gSprites[spriteId].data[2] = 120;
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gSprites[spriteId].data[3] = data[1];
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if (gSprites[spriteId].data[3] < 0)
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gSprites[spriteId].data[3] = 1;
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data[0]++;
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if (data[0] < 0 || data[0] > 8)
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{
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data[1]++;
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if (data[1] > 1)
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DestroyTask(taskId);
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else
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data[0] = 0;
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}
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}
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}
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void sub_80EDED8(void)
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{
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CreateTask(sub_80EDEEC, 2);
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}
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void sub_80EDEEC(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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u8 r2;
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if (data[0] == 0)
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{
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r2 = data[1];
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data[1] += 4;
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if (data[1] < 0 || data[1] > 8)
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data[1] -= 9;
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CreateSprite(&gUnknown_840BCBC, gUnknown_840BC08[r2].x, gUnknown_840BC08[r2].y, 3);
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data[2]++;
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if (data[2] > 8)
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DestroyTask(taskId);
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}
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data[0]++;
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if (data[0] > 9)
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data[0] = 0;
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}
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struct Sprite * sub_80EDF68(void)
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{
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u8 spriteId = CreateSprite(&gUnknown_840BCDC, 120, 70, 4);
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return &gSprites[spriteId];
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}
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void sub_80EDF94(struct IntroSequenceData * this)
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{
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u8 taskId;
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this->field_0006 = 0;
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taskId = CreateTask(sub_80EE024, 4);
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SetWordTaskArg(taskId, 5, (uintptr_t)this);
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gTasks[taskId].data[3] = 64;
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gTasks[taskId].data[4] = GetBgX(0);
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}
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void sub_80EDFD8(int a, int b, int c, int d)
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{
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ChangeBgY(0, (a << 15) + 0x1F000, 0);
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ChangeBgX(0, d, 0);
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ChangeBgX(0, b << 8, 2);
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ChangeBgY(0, c << 8, 2);
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}
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void sub_80EE024(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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int b, c;
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int angle;
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switch (data[0])
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{
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case 0:
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data[7] = 2;
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data[1] = 0;
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data[8] = 6;
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data[9] = 32;
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data[0]++;
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break;
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case 1:
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data[3] -= 2;
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data[1]++;
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if (data[1] > 15)
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{
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data[1] = 0;
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data[0]++;
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}
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break;
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case 2:
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data[1]++;
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if (data[1] == 14)
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((struct IntroSequenceData *)GetWordTaskArg(taskId, 5))->field_0006 = 1;
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if (data[1] > 15)
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{
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data[1] = 0;
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data[0]++;
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}
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break;
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case 3:
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data[3] += 8;
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data[1]++;
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if (data[1] == 4)
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{
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sub_80EE160();
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data[8] = 32;
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data[9] = 48;
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data[7] = 3;
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}
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if (data[1] > 7)
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{
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data[1] = 0;
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data[0]++;
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}
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break;
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case 4:
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data[3] -= 8;
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data[1]++;
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if (data[1] > 3)
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{
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data[7] = 0;
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data[3] = 64;
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data[1] = 0;
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data[0]++;
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}
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break;
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case 5:
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DestroyTask(taskId);
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return;
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}
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angle = data[3];
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b = -((gSineTable[angle + 0x40] * data[9]) >> 8);
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c = data[8] - ((gSineTable[angle] * data[8]) >> 8);
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sub_80EDFD8(data[7], b, c, data[4]);
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}
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void sub_80EE160(void)
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{
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u8 spriteId;
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spriteId = CreateSprite(&gUnknown_840BE8C, 132, 78, 6);
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spriteId = CreateSprite(&gUnknown_840BE8C, 132, 118, 6);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.shape = ST_OAM_H_RECTANGLE;
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gSprites[spriteId].oam.size = ST_OAM_SIZE_2;
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sub_80EDAD8(&gSprites[spriteId]);
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StartSpriteAnim(&gSprites[spriteId], 1);
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}
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}
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void sub_80EE1C4(struct Sprite * sprite)
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{
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sprite->invisible ^= TRUE;
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if (sprite->animEnded)
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DestroySprite(sprite);
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}
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void sub_80EE200(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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data[1] = 0x400;
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data[0]++;
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// fallthrough
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case 1:
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data[2]++;
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if (data[2] > 39 && data[1] > 16)
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data[1] -= 16;
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gUnknown_203AB30 = ChangeBgX(0, data[1], 1);
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if (gUnknown_203AB30 >= 0x8000)
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ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
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if (gUnknown_203AB30 >= 0xEF00)
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{
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ChangeBgX(0, 0xEF00, 0);
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DestroyTask(taskId);
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}
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break;
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}
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}
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void sub_80EE29C(struct Sprite * sprite)
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{
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u32 v;
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sprite->data[0] -= sprite->data[2];
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sprite->data[1] += sprite->data[3];
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sprite->data[4] += 48;
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sprite->pos1.x = sprite->data[0] >> 4;
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sprite->pos1.y = sprite->data[1] >> 4;
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sprite->pos2.y = gSineTable[(sprite->data[4] >> 4) + 0x40] >> 5;
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sprite->data[5]++;
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if (sprite->data[5] % gUnknown_203AB16)
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{
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LoadWordFromTwoHalfwords(&sprite->data[6], &v);
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v = v * 1103515245 + 24691;
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StoreWordInTwoHalfwords(&sprite->data[6], v);
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v >>= 16;
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sub_80EDD28(sprite->pos1.x, sprite->pos1.y + sprite->pos2.y, v);
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}
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if (sprite->pos1.x < -8)
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DestroySprite(sprite);
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}
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void sub_80EE350(struct Sprite * sprite)
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{
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u32 v;
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sprite->data[0] += sprite->data[2];
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sprite->data[1] += sprite->data[3];
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sprite->data[4]++;
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sprite->data[5] += sprite->data[4];
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sprite->data[7]++;
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sprite->pos1.x = *(u16 *)&sprite->data[0] >> gUnknown_203AB22;
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sprite->pos1.y = sprite->data[1] >> gUnknown_203AB24;
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if (gUnknown_203AB1C && sprite->data[3] < 0)
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sprite->pos2.y = sprite->data[5] >> gUnknown_203AB1C;
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if (sprite->data[7] > gUnknown_203AB18)
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{
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sprite->invisible = sprite->invisible ? FALSE : TRUE;
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if (sprite->data[7] > gUnknown_203AB1A)
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DestroySprite(sprite);
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}
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if (sprite->pos1.y + sprite->pos2.y < 0 || sprite->pos1.y + sprite->pos2.y > 160)
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DestroySprite(sprite);
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}
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