Finish porting pokemon_jump from Emerald
This commit is contained in:
@@ -0,0 +1,637 @@
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#include "global.h"
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#include "gflib.h"
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#include "decompress.h"
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#include "minigame_countdown.h"
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#include "pokemon_jump.h"
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#include "data.h"
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#include "trig.h"
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#include "constants/songs.h"
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static void sub_814AF74(struct Sprite *sprite);
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static void sub_814B038(struct Sprite *sprite);
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static void sub_814B100(struct Sprite *sprite);
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static void sub_814B1CC(struct Sprite *sprite);
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static const u16 gPkmnJumpPal1[] = INCBIN_U16("graphics/link_games/pkmnjump_pal1.gbapal");
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static const u16 gPkmnJumpPal2[] = INCBIN_U16("graphics/link_games/pkmnjump_pal2.gbapal");
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static const u32 gPkmnJumpRopeGfx1[] = INCBIN_U32("graphics/link_games/pkmnjump_rope1.4bpp.lz");
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static const u32 gPkmnJumpRopeGfx2[] = INCBIN_U32("graphics/link_games/pkmnjump_rope2.4bpp.lz");
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static const u32 gPkmnJumpRopeGfx3[] = INCBIN_U32("graphics/link_games/pkmnjump_rope3.4bpp.lz");
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static const u32 gPkmnJumpRopeGfx4[] = INCBIN_U32("graphics/link_games/pkmnjump_rope4.4bpp.lz");
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static const u32 gPkmnJumpStarGfx[] = INCBIN_U32("graphics/link_games/pkmnjump_star.4bpp.lz");
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static const struct CompressedSpriteSheet gUnknown_846E0B0[] =
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{
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{gPkmnJumpRopeGfx1, 0x600, 5},
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{gPkmnJumpRopeGfx2, 0x0c00, 6},
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{gPkmnJumpRopeGfx3, 0x0600, 7},
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{gPkmnJumpRopeGfx4, 0x0600, 8},
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{gPkmnJumpStarGfx, 0x0200, 10},
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};
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static const struct SpritePalette gUnknown_846E0D8[] =
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{
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{gPkmnJumpPal1, 5},
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{gPkmnJumpPal2, 6},
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};
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// Forward declarations.
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static const struct OamData gUnknown_846E170;
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static const struct SpriteTemplate gUnknown_846E220;
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static const struct SpriteTemplate gUnknown_846E238;
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static const struct SpriteTemplate gUnknown_846E250;
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static const struct SpriteTemplate gUnknown_846E268;
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static const struct SpriteTemplate gUnknown_846E0E8 =
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{
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.tileTag = 0,
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.paletteTag = 0,
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.oam = &gUnknown_846E170,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const s16 gUnknown_846E100[][10] =
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{
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{0x60, 0x60, 0x60, 0x72, 0x78, 0x78, 0x78, 0x72, 0x60, 0x60},
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{0x46, 0x50, 0x60, 0x72, 0x78, 0x80, 0x78, 0x72, 0x60, 0x50},
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{0x32, 0x48, 0x60, 0x72, 0x80, 0x88, 0x80, 0x72, 0x60, 0x48},
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{0x2a, 0x48, 0x60, 0x72, 0x80, 0x88, 0x80, 0x72, 0x60, 0x48},
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};
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static const s16 gUnknown_846E150[] = {0x10, 0x28, 0x48, 0x68, 0x88, 0xa8, 0xc8, 0xe0};
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static const struct SpriteTemplate *const gUnknown_846E160[] =
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{
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&gUnknown_846E220,
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&gUnknown_846E238,
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&gUnknown_846E250,
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&gUnknown_846E268,
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};
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static const struct OamData gUnknown_846E170 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const struct OamData gUnknown_846E178 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x32),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x32),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const struct OamData gUnknown_846E180 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x32),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x32),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const struct OamData gUnknown_846E188 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x16),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const union AnimCmd sSpriteAnim_82FBEE8[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBEF0[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBEF8[] =
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{
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF00[] =
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{
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ANIMCMD_FRAME(24, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF08[] =
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{
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ANIMCMD_FRAME(32, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF10[] =
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{
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ANIMCMD_FRAME(40, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF18[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF20[] =
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{
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF28[] =
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{
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ANIMCMD_FRAME(32, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF30[] =
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{
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ANIMCMD_FRAME(48, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF38[] =
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{
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ANIMCMD_FRAME(64, 1),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBF40[] =
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{
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ANIMCMD_FRAME(80, 1),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_82FBF48[] =
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{
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sSpriteAnim_82FBEE8,
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sSpriteAnim_82FBEF0,
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sSpriteAnim_82FBEF8,
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sSpriteAnim_82FBF00,
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sSpriteAnim_82FBF08,
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sSpriteAnim_82FBF10
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};
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static const union AnimCmd *const sSpriteAnimTable_82FBF60[] =
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{
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sSpriteAnim_82FBF18,
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sSpriteAnim_82FBF20,
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sSpriteAnim_82FBF28,
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sSpriteAnim_82FBF30,
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sSpriteAnim_82FBF38,
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sSpriteAnim_82FBF40
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};
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static const struct SpriteTemplate gUnknown_846E220 =
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{
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.tileTag = 5,
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.paletteTag = 5,
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.oam = &gUnknown_846E178,
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.anims = sSpriteAnimTable_82FBF48,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnknown_846E238 =
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{
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.tileTag = 6,
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.paletteTag = 5,
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.oam = &gUnknown_846E180,
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.anims = sSpriteAnimTable_82FBF60,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnknown_846E250 =
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{
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.tileTag = 7,
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.paletteTag = 5,
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.oam = &gUnknown_846E188,
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.anims = sSpriteAnimTable_82FBF48,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnknown_846E268 =
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{
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.tileTag = 8,
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.paletteTag = 5,
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.oam = &gUnknown_846E188,
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.anims = sSpriteAnimTable_82FBF48,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct OamData sOamData_82FBFD8 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const union AnimCmd sSpriteAnim_82FBFE0[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_82FBFE8[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(8, 4),
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ANIMCMD_FRAME(12, 4),
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ANIMCMD_LOOP(1),
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_82FC004[] =
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{
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sSpriteAnim_82FBFE0,
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sSpriteAnim_82FBFE8
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};
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static const struct SpriteTemplate gUnknown_846E2B4 =
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{
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.tileTag = 10,
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.paletteTag = 5,
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.oam = &sOamData_82FBFD8,
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.anims = sSpriteAnimTable_82FC004,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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void sub_814AD6C(struct PokemonJump2 *arg0)
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{
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int i;
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for (i = 0; i < NELEMS(gUnknown_846E0B0); i++)
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LoadCompressedSpriteSheet(&gUnknown_846E0B0[i]);
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for (i = 0; i < NELEMS(gUnknown_846E0D8); i++)
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LoadSpritePalette(&gUnknown_846E0D8[i]);
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arg0->unkE = IndexOfSpritePaletteTag(5);
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arg0->unkF = IndexOfSpritePaletteTag(6);
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}
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static void sub_814ADB4(struct Sprite *sprite)
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{
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int i;
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for (i = 0; i < 8; i++)
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sprite->data[i] = 0;
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}
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void sub_814ADCC(struct PokemonJump2 *arg0, struct PokemonJump1_MonInfo *jumpMon, s16 x, s16 y, u8 multiplayerId)
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{
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struct SpriteTemplate spriteTemplate;
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struct SpriteSheet spriteSheet;
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struct CompressedSpritePalette spritePalette;
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u8 *buffer;
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u8 *unusedBuffer;
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u8 subpriority;
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u8 spriteId;
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spriteTemplate = gUnknown_846E0E8;
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buffer = Alloc(0x2000);
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unusedBuffer = Alloc(0x800);
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if (multiplayerId == sub_81499B4())
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subpriority = 3;
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else
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subpriority = multiplayerId + 4;
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if (buffer && unusedBuffer)
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{
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HandleLoadSpecialPokePic(
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&gMonFrontPicTable[jumpMon->species],
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buffer,
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jumpMon->species,
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jumpMon->personality);
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spriteSheet.data = buffer;
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spriteSheet.tag = multiplayerId;
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spriteSheet.size = 0x800;
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LoadSpriteSheet(&spriteSheet);
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spritePalette.data = GetMonSpritePalFromSpeciesAndPersonality(jumpMon->species, jumpMon->otId, jumpMon->personality);
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spritePalette.tag = multiplayerId;
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LoadCompressedSpritePalette(&spritePalette);
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Free(buffer);
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Free(unusedBuffer);
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spriteTemplate.tileTag += multiplayerId;
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spriteTemplate.paletteTag += multiplayerId;
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spriteId = CreateSprite(&spriteTemplate, x, y, subpriority);
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if (spriteId != MAX_SPRITES)
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{
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arg0->unk81A8[multiplayerId] = &gSprites[spriteId];
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arg0->unk81FC[multiplayerId] = subpriority;
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return;
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}
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||||
}
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||||
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arg0->unk81A8[multiplayerId] = NULL;
|
||||
}
|
||||
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||||
void sub_814AF0C(struct PokemonJump2 *arg0, int multiplayerId)
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||||
{
|
||||
sub_814ADB4(arg0->unk81BC[multiplayerId]);
|
||||
arg0->unk81BC[multiplayerId]->data[7] = arg0->unk81A8[multiplayerId] - gSprites;
|
||||
arg0->unk81BC[multiplayerId]->invisible = 0;
|
||||
arg0->unk81BC[multiplayerId]->pos1.y = 96;
|
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arg0->unk81BC[multiplayerId]->callback = sub_814AF74;
|
||||
StartSpriteAnim(arg0->unk81BC[multiplayerId], 1);
|
||||
}
|
||||
|
||||
static void sub_814AF74(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (sprite->animEnded)
|
||||
{
|
||||
sprite->invisible = 1;
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
sprite->pos1.y--;
|
||||
sprite->data[1]++;
|
||||
if (sprite->pos1.y <= 72)
|
||||
{
|
||||
sprite->pos1.y = 72;
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
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||||
if (++sprite->data[1] >= 48)
|
||||
{
|
||||
sprite->invisible = 1;
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814AFE8(struct PokemonJump2 *arg0, int multiplayerId)
|
||||
{
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||||
arg0->unk81A8[multiplayerId]->callback = sub_814B038;
|
||||
arg0->unk81A8[multiplayerId]->pos2.y = 0;
|
||||
sub_814ADB4(arg0->unk81A8[multiplayerId]);
|
||||
}
|
||||
|
||||
bool32 sub_814B010(struct PokemonJump2 *arg0, int multiplayerId)
|
||||
{
|
||||
return arg0->unk81A8[multiplayerId]->callback == sub_814B038;
|
||||
}
|
||||
|
||||
static void sub_814B038(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[1] > 1)
|
||||
{
|
||||
if (++sprite->data[2] & 1)
|
||||
sprite->pos2.y = 2;
|
||||
else
|
||||
sprite->pos2.y = -2;
|
||||
|
||||
sprite->data[1] = 0;
|
||||
}
|
||||
|
||||
if (sprite->data[2] > 12)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814B080(struct PokemonJump2 *arg0, int multiplayerId)
|
||||
{
|
||||
sub_814ADB4(arg0->unk81A8[multiplayerId]);
|
||||
arg0->unk81A8[multiplayerId]->callback = sub_814B100;
|
||||
}
|
||||
|
||||
void sub_814B0A8(struct PokemonJump2 *arg0)
|
||||
{
|
||||
int i;
|
||||
u16 numPlayers = sub_81499A4();
|
||||
for (i = 0; i < numPlayers; i++)
|
||||
{
|
||||
if (arg0->unk81A8[i]->callback == sub_814B100)
|
||||
{
|
||||
arg0->unk81A8[i]->invisible = 0;
|
||||
arg0->unk81A8[i]->callback = SpriteCallbackDummy;
|
||||
arg0->unk81A8[i]->subpriority = 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_814B100(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] > 3)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->invisible ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814B134(struct PokemonJump2 *arg0)
|
||||
{
|
||||
int i;
|
||||
u16 numPlayers = sub_81499A4();
|
||||
for (i = 0; i < numPlayers; i++)
|
||||
arg0->unk81A8[i]->subpriority = arg0->unk81FC[i];
|
||||
}
|
||||
|
||||
void sub_814B168(struct PokemonJump2 *arg0, int multiplayerId)
|
||||
{
|
||||
sub_814ADB4(arg0->unk81A8[multiplayerId]);
|
||||
arg0->unk81A8[multiplayerId]->callback = sub_814B1CC;
|
||||
}
|
||||
|
||||
bool32 sub_814B190(struct PokemonJump2 *arg0)
|
||||
{
|
||||
int i;
|
||||
u16 numPlayers = sub_81499A4();
|
||||
for (i = 0; i < numPlayers; i++)
|
||||
{
|
||||
if (arg0->unk81A8[i]->callback == sub_814B1CC)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void sub_814B1CC(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
PlaySE(SE_JITE_PYOKO);
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[0]++;
|
||||
// fall through
|
||||
case 1:
|
||||
sprite->data[1] += 4;
|
||||
if (sprite->data[1] > 0x7F)
|
||||
sprite->data[1] = 0;
|
||||
|
||||
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
|
||||
if (sprite->data[1] == 0)
|
||||
{
|
||||
if (++sprite->data[2] < 2)
|
||||
sprite->data[0] = 0;
|
||||
else
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814B240(struct PokemonJump2 *arg0, s16 x, s16 y, u8 multiplayerId)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_846E2B4, x, y, 1);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].invisible = 1;
|
||||
arg0->unk81BC[multiplayerId] = &gSprites[spriteId];
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814B294(struct PokemonJump2 *arg0)
|
||||
{
|
||||
int i;
|
||||
int count;
|
||||
u8 spriteId;
|
||||
|
||||
count = 0;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
spriteId = CreateSprite(gUnknown_846E160[i], gUnknown_846E150[count], gUnknown_846E100[i][0], 2);
|
||||
arg0->unk81D0[count] = &gSprites[spriteId];
|
||||
count++;
|
||||
}
|
||||
|
||||
for (i = 3; i >= 0; i--)
|
||||
{
|
||||
spriteId = CreateSprite(gUnknown_846E160[i], gUnknown_846E150[count], gUnknown_846E100[i][0], 2);
|
||||
arg0->unk81D0[count] = &gSprites[spriteId];
|
||||
arg0->unk81D0[count]->hFlip = 1;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814B348(struct PokemonJump2 *arg0, int arg1)
|
||||
{
|
||||
int i, count, palNum;
|
||||
int priority;
|
||||
|
||||
if (arg1 > 5)
|
||||
{
|
||||
arg1 = 10 - arg1;
|
||||
priority = 3;
|
||||
palNum = arg0->unkF;
|
||||
}
|
||||
else
|
||||
{
|
||||
priority = 2;
|
||||
palNum = arg0->unkE;
|
||||
}
|
||||
|
||||
count = 0;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1];
|
||||
arg0->unk81D0[count]->oam.priority = priority;
|
||||
arg0->unk81D0[count]->oam.paletteNum = palNum;
|
||||
StartSpriteAnim(arg0->unk81D0[count], arg1);
|
||||
count++;
|
||||
}
|
||||
|
||||
for (i = 3; i >= 0; i--)
|
||||
{
|
||||
arg0->unk81D0[count]->pos1.y = gUnknown_846E100[i][arg1];
|
||||
arg0->unk81D0[count]->oam.priority = priority;
|
||||
arg0->unk81D0[count]->oam.paletteNum = palNum;
|
||||
StartSpriteAnim(arg0->unk81D0[count], arg1);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_814B43C(struct PokemonJump2 *arg0)
|
||||
{
|
||||
StartMinigameCountdown(9, 7, 120, 80, 0);
|
||||
sub_814B134(arg0);
|
||||
}
|
||||
|
||||
bool32 sub_814B460(void)
|
||||
{
|
||||
return IsMinigameCountdownRunning();
|
||||
}
|
||||
Reference in New Issue
Block a user