finish union_room.s code decomp
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@@ -275,9 +275,9 @@ enum
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struct PlayerAvatar /* 0x202E858 */
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{
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/*0x00*/ u8 flags;
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/*0x01*/ u8 bike;
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/*0x02*/ u8 running2;
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/*0x03*/ u8 running1;
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/*0x01*/ u8 unk1; // used to be bike, but it's not that in Emerald and probably isn't here either. maybe transition flags?
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/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
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/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
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/*0x04*/ u8 spriteId;
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/*0x05*/ u8 objectEventId;
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/*0x06*/ u8 unk6;
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