finish union_room.s code decomp

This commit is contained in:
PikalaxALT
2020-01-20 20:21:58 -05:00
parent 1fd20be8e1
commit 5e0a845fc4
8 changed files with 1428 additions and 3750 deletions
+3 -3
View File
@@ -275,9 +275,9 @@ enum
struct PlayerAvatar /* 0x202E858 */
{
/*0x00*/ u8 flags;
/*0x01*/ u8 bike;
/*0x02*/ u8 running2;
/*0x03*/ u8 running1;
/*0x01*/ u8 unk1; // used to be bike, but it's not that in Emerald and probably isn't here either. maybe transition flags?
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
/*0x06*/ u8 unk6;