Sync map macro change with pokeemerald

This commit is contained in:
GriffinR
2024-08-27 13:57:07 -04:00
parent f155bf5419
commit 5e464c2091
32 changed files with 738 additions and 738 deletions
+4 -4
View File
@@ -248,12 +248,12 @@ CeladonCity_GameCorner_EventScript_SlotMachine::
goto_if_eq VAR_RESULT, NO, CeladonCity_GameCorner_EventScript_DontPlaySlotMachine
setfieldeffectargument 0, OBJ_EVENT_ID_PLAYER
.ifdef BUGFIX
setfieldeffectargument 1, MAP_NUM(CELADON_CITY_GAME_CORNER)
setfieldeffectargument 2, MAP_GROUP(CELADON_CITY_GAME_CORNER)
setfieldeffectargument 1, MAP_NUM(MAP_CELADON_CITY_GAME_CORNER)
setfieldeffectargument 2, MAP_GROUP(MAP_CELADON_CITY_GAME_CORNER)
.else
@ Map num/group were provided in the wrong order
setfieldeffectargument 1, MAP_GROUP(CELADON_CITY_GAME_CORNER)
setfieldeffectargument 2, MAP_NUM(CELADON_CITY_GAME_CORNER)
setfieldeffectargument 1, MAP_GROUP(MAP_CELADON_CITY_GAME_CORNER)
setfieldeffectargument 2, MAP_NUM(MAP_CELADON_CITY_GAME_CORNER)
.endif
dofieldeffect FLDEFF_SMILEY_FACE_ICON
waitfieldeffect FLDEFF_SMILEY_FACE_ICON