Sync map macro change with pokeemerald
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@@ -248,12 +248,12 @@ CeladonCity_GameCorner_EventScript_SlotMachine::
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goto_if_eq VAR_RESULT, NO, CeladonCity_GameCorner_EventScript_DontPlaySlotMachine
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setfieldeffectargument 0, OBJ_EVENT_ID_PLAYER
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.ifdef BUGFIX
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setfieldeffectargument 1, MAP_NUM(CELADON_CITY_GAME_CORNER)
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setfieldeffectargument 2, MAP_GROUP(CELADON_CITY_GAME_CORNER)
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setfieldeffectargument 1, MAP_NUM(MAP_CELADON_CITY_GAME_CORNER)
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setfieldeffectargument 2, MAP_GROUP(MAP_CELADON_CITY_GAME_CORNER)
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.else
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@ Map num/group were provided in the wrong order
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setfieldeffectargument 1, MAP_GROUP(CELADON_CITY_GAME_CORNER)
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setfieldeffectargument 2, MAP_NUM(CELADON_CITY_GAME_CORNER)
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setfieldeffectargument 1, MAP_GROUP(MAP_CELADON_CITY_GAME_CORNER)
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setfieldeffectargument 2, MAP_NUM(MAP_CELADON_CITY_GAME_CORNER)
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.endif
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dofieldeffect FLDEFF_SMILEY_FACE_ICON
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waitfieldeffect FLDEFF_SMILEY_FACE_ICON
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