Sync map macro change with pokeemerald
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+13
-13
@@ -61,17 +61,17 @@ static const struct BgTemplate sBGTemplates[] = {
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static const s8 sSeag[][4] = {
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// Map X Y
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[SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20},
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[SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_TWO_ISLAND] = {MAP(TWO_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_THREE_ISLAND] = {MAP(THREE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_FOUR_ISLAND] = {MAP(FOUR_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_FIVE_ISLAND] = {MAP(FIVE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_SIX_ISLAND] = {MAP(SIX_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_SEVEN_ISLAND] = {MAP(SEVEN_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_CINNABAR_ISLAND] = {MAP(CINNABAR_ISLAND), 0x15, 0x07},
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[SEAGALLOP_NAVEL_ROCK] = {MAP(NAVEL_ROCK_HARBOR), 0x08, 0x05},
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[SEAGALLOP_BIRTH_ISLAND] = {MAP(BIRTH_ISLAND_HARBOR), 0x08, 0x05}
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[SEAGALLOP_VERMILION_CITY] = {MAP(MAP_VERMILION_CITY), 0x17, 0x20},
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[SEAGALLOP_ONE_ISLAND] = {MAP(MAP_ONE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_TWO_ISLAND] = {MAP(MAP_TWO_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_THREE_ISLAND] = {MAP(MAP_THREE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_FOUR_ISLAND] = {MAP(MAP_FOUR_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_FIVE_ISLAND] = {MAP(MAP_FIVE_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_SIX_ISLAND] = {MAP(MAP_SIX_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_SEVEN_ISLAND] = {MAP(MAP_SEVEN_ISLAND_HARBOR), 0x08, 0x05},
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[SEAGALLOP_CINNABAR_ISLAND] = {MAP(MAP_CINNABAR_ISLAND), 0x15, 0x07},
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[SEAGALLOP_NAVEL_ROCK] = {MAP(MAP_NAVEL_ROCK_HARBOR), 0x08, 0x05},
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[SEAGALLOP_BIRTH_ISLAND] = {MAP(MAP_BIRTH_ISLAND_HARBOR), 0x08, 0x05}
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};
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// Bitpacked array. In the commented section, right-most bit is the
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@@ -495,8 +495,8 @@ u8 GetSeagallopNumber(void)
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bool8 IsPlayerLeftOfVermilionSailor(void)
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{
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VERMILION_CITY)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(VERMILION_CITY)
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_VERMILION_CITY)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_VERMILION_CITY)
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&& gSaveBlock1Ptr->pos.x < 24)
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return TRUE;
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