Sync map macro change with pokeemerald

This commit is contained in:
GriffinR
2024-08-27 13:57:07 -04:00
parent f155bf5419
commit 5e464c2091
32 changed files with 738 additions and 738 deletions
+6 -6
View File
@@ -1571,7 +1571,7 @@ static void Task_StartActivity(u8 taskId)
HealPlayerParty();
SavePlayerParty();
LoadPlayerBag();
WarpForCableClubActivity(MAP_GROUP(BATTLE_COLOSSEUM_2P), MAP_NUM(BATTLE_COLOSSEUM_2P), 6, 8, USING_SINGLE_BATTLE);
WarpForCableClubActivity(MAP_GROUP(MAP_BATTLE_COLOSSEUM_2P), MAP_NUM(MAP_BATTLE_COLOSSEUM_2P), 6, 8, USING_SINGLE_BATTLE);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_BATTLE_DOUBLE:
@@ -1580,7 +1580,7 @@ static void Task_StartActivity(u8 taskId)
SavePlayerParty();
LoadPlayerBag();
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
WarpForCableClubActivity(MAP_GROUP(BATTLE_COLOSSEUM_2P), MAP_NUM(BATTLE_COLOSSEUM_2P), 6, 8, USING_DOUBLE_BATTLE);
WarpForCableClubActivity(MAP_GROUP(MAP_BATTLE_COLOSSEUM_2P), MAP_NUM(MAP_BATTLE_COLOSSEUM_2P), 6, 8, USING_DOUBLE_BATTLE);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_BATTLE_MULTI:
@@ -1589,13 +1589,13 @@ static void Task_StartActivity(u8 taskId)
SavePlayerParty();
LoadPlayerBag();
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
WarpForCableClubActivity(MAP_GROUP(BATTLE_COLOSSEUM_4P), MAP_NUM(BATTLE_COLOSSEUM_4P), 5, 8, USING_MULTI_BATTLE);
WarpForCableClubActivity(MAP_GROUP(MAP_BATTLE_COLOSSEUM_4P), MAP_NUM(MAP_BATTLE_COLOSSEUM_4P), 5, 8, USING_MULTI_BATTLE);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_TRADE:
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
CleanupOverworldWindowsAndTilemaps();
WarpForCableClubActivity(MAP_GROUP(TRADE_CENTER), MAP_NUM(TRADE_CENTER), 5, 8, USING_TRADE_CENTER);
WarpForCableClubActivity(MAP_GROUP(MAP_TRADE_CENTER), MAP_NUM(MAP_TRADE_CENTER), 5, 8, USING_TRADE_CENTER);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_TRADE | IN_UNION_ROOM:
@@ -4132,8 +4132,8 @@ static bool32 PollPartnerYesNoResponse(struct WirelessLink_URoom * uroom)
bool32 InUnionRoom(void)
{
return gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(UNION_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(UNION_ROOM)
return gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_UNION_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_UNION_ROOM)
? TRUE : FALSE;
}