battle_controller_link_opponent
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@@ -178,7 +178,7 @@ static void OpponentBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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OpponentBufferExecCompleted();
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