battle_controller_link_opponent
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -3838,7 +3838,7 @@ sub_80D61C8: @ 80D61C8
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movs r7, 0x5A
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movs r7, 0x5A
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_080D61E2:
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_080D61E2:
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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ldr r5, _080D6244 @ =gLinkPlayers
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ldr r5, _080D6244 @ =gLinkPlayers
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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@@ -3849,7 +3849,7 @@ _080D61E2:
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cmp r0, 0x2
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cmp r0, 0x2
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beq _080D6228
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beq _080D6228
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -3860,7 +3860,7 @@ _080D61E2:
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cmp r0, 0x1
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cmp r0, 0x1
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beq _080D6228
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beq _080D6228
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -3872,7 +3872,7 @@ _080D61E2:
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_080D6228:
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_080D6228:
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ldr r0, _080D6240 @ =gActiveBattler
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ldr r0, _080D6240 @ =gActiveBattler
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ldrb r0, [r0]
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ldrb r0, [r0]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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ldr r2, _080D6244 @ =gLinkPlayers
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ldr r2, _080D6244 @ =gLinkPlayers
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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@@ -3886,7 +3886,7 @@ _080D6240: .4byte gActiveBattler
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_080D6244: .4byte gLinkPlayers
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_080D6244: .4byte gLinkPlayers
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_080D6248:
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_080D6248:
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -5314,7 +5314,7 @@ sub_80D6CD4: @ 80D6CD4
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lsls r0, 24
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lsls r0, 24
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lsrs r7, r0, 24
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lsrs r7, r0, 24
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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ldr r4, _080D6DF8 @ =gLinkPlayers
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ldr r4, _080D6DF8 @ =gLinkPlayers
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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@@ -5325,7 +5325,7 @@ sub_80D6CD4: @ 80D6CD4
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cmp r0, 0x2
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cmp r0, 0x2
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beq _080D6DC2
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beq _080D6DC2
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -5336,7 +5336,7 @@ sub_80D6CD4: @ 80D6CD4
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cmp r0, 0x1
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cmp r0, 0x1
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beq _080D6DC2
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beq _080D6DC2
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -5348,7 +5348,7 @@ sub_80D6CD4: @ 80D6CD4
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_080D6DC2:
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_080D6DC2:
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ldr r0, _080D6DE0 @ =gActiveBattler
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ldr r0, _080D6DE0 @ =gActiveBattler
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ldrb r0, [r0]
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ldrb r0, [r0]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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ldr r2, _080D6DF8 @ =gLinkPlayers
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ldr r2, _080D6DF8 @ =gLinkPlayers
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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@@ -5368,7 +5368,7 @@ _080D6DF4: .4byte 0x0000d6f9
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_080D6DF8: .4byte gLinkPlayers
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_080D6DF8: .4byte gLinkPlayers
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_080D6DFC:
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_080D6DFC:
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ldrb r0, [r6]
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ldrb r0, [r6]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -1871,7 +1871,7 @@ _080D819C:
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movs r0, 0x3
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movs r0, 0x3
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_080D81AA:
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_080D81AA:
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eors r0, r1
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eors r0, r1
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -1883,7 +1883,7 @@ _080D81BC: .4byte gLinkPlayers
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_080D81C0:
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_080D81C0:
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ldr r0, _080D81D4 @ =gBattleScripting
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ldr r0, _080D81D4 @ =gBattleScripting
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ldrb r0, [r0, 0x17]
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ldrb r0, [r0, 0x17]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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_080D81C8:
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_080D81C8:
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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@@ -13395,7 +13395,7 @@ _08024204:
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_08024228:
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_08024228:
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movs r5, 0
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movs r5, 0
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ldrb r0, [r4]
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ldrb r0, [r4]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r0, 24
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lsls r0, 24
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lsrs r0, 24
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lsrs r0, 24
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bl GetLinkTrainerFlankId
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bl GetLinkTrainerFlankId
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@@ -21517,7 +21517,7 @@ _08028336:
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movs r7, 0
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movs r7, 0
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movs r6, 0
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movs r6, 0
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ldrb r0, [r5]
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ldrb r0, [r5]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r0, 24
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lsls r0, 24
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lsrs r0, 24
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lsrs r0, 24
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bl GetLinkTrainerFlankId
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bl GetLinkTrainerFlankId
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@@ -21662,7 +21662,7 @@ _08028458:
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lsrs r6, r0, 24
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lsrs r6, r0, 24
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ldr r0, _08028490 @ =gBattlerTarget
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ldr r0, _08028490 @ =gBattlerTarget
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ldrb r0, [r0]
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ldrb r0, [r0]
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r0, 24
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lsls r0, 24
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lsrs r0, 24
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lsrs r0, 24
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bl GetLinkTrainerFlankId
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bl GetLinkTrainerFlankId
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+1
-1
@@ -132,7 +132,7 @@ _0804AA12:
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beq _0804AA60
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beq _0804AA60
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ldr r4, _0804AA5C @ =gLinkPlayers
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ldr r4, _0804AA5C @ =gLinkPlayers
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adds r0, r6, 0
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adds r0, r6, 0
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bl GetBankMultiplayerId
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bl GetBattlerMultiplayerId
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lsls r1, r0, 3
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lsls r1, r0, 3
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subs r1, r0
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subs r1, r0
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lsls r1, 2
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lsls r1, 2
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@@ -346,11 +346,6 @@ gSpriteSheet_EnemyShadow:: @ 8250A0C
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gSpriteTemplate_EnemyShadow:: @ 8250A1C
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gSpriteTemplate_EnemyShadow:: @ 8250A1C
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.incbin "baserom.gba", 0x250A1C, 0x18
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.incbin "baserom.gba", 0x250A1C, 0x18
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.section .rodata.8250B20
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gUnknown_8250B20:: @ 8250B20
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.incbin "baserom.gba", 0x250B20, 0xE4
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.section .rodata.8260270
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.section .rodata.8260270
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gUnknown_8260270:: @ 8260270
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gUnknown_8260270:: @ 8260270
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@@ -68,7 +68,6 @@ void sub_8039E44(struct Sprite *sprite);
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void sub_8039E60(struct Sprite *sprite);
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void sub_8039E60(struct Sprite *sprite);
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void sub_8039E84(struct Sprite *sprite);
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void sub_8039E84(struct Sprite *sprite);
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void sub_8039E9C(struct Sprite *sprite);
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void sub_8039E9C(struct Sprite *sprite);
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void nullsub_20(void);
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void BeginBattleIntro(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(void);
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void SwitchInClearSetData(void);
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void FaintClearSetData(void);
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void FaintClearSetData(void);
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+1
-1
@@ -624,7 +624,7 @@ void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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bool8 sub_80435E0(void);
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bool8 sub_80435E0(void);
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bool8 GetLinkTrainerFlankId(u8 linkPlayerId);
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bool8 GetLinkTrainerFlankId(u8 linkPlayerId);
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s32 GetBankMultiplayerId(u16 a1);
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s32 GetBattlerMultiplayerId(u16 a1);
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u8 GetTrainerEncounterMusicId(u16 trainer);
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u8 GetTrainerEncounterMusicId(u16 trainer);
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void AdjustFriendship(struct Pokemon *mon, u8 event);
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void AdjustFriendship(struct Pokemon *mon, u8 event);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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+2
-2
@@ -74,7 +74,7 @@ SECTIONS {
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src/battle_gfx_sfx_util.o(.text);
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src/battle_gfx_sfx_util.o(.text);
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src/battle_controller_opponent.o(.text);
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src/battle_controller_opponent.o(.text);
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src/battle_ai_switch_items.o(.text);
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src/battle_ai_switch_items.o(.text);
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asm/battle_controller_link_opponent.o(.text);
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src/battle_controller_link_opponent.o(.text);
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src/pokemon.o(.text);
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src/pokemon.o(.text);
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src/trig.o(.text);
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src/trig.o(.text);
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src/random.o(.text);
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src/random.o(.text);
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@@ -385,7 +385,7 @@ SECTIONS {
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src/battle_controller_player.o(.rodata);
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src/battle_controller_player.o(.rodata);
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data/data.o(.rodata.825098C);
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data/data.o(.rodata.825098C);
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src/battle_controller_opponent.o(.rodata);
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src/battle_controller_opponent.o(.rodata);
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data/data.o(.rodata.8250B20);
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src/battle_controller_link_opponent.o(.rodata);
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src/pokemon.o(.rodata);
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src/pokemon.o(.rodata);
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src/trig.o(.rodata);
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src/trig.o(.rodata);
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src/util.o(.rodata);
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src/util.o(.rodata);
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File diff suppressed because it is too large
Load Diff
@@ -178,7 +178,7 @@ static void OpponentBufferRunCommand(void)
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{
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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else
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OpponentBufferExecCompleted();
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OpponentBufferExecCompleted();
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@@ -211,7 +211,7 @@ static void PlayerBufferRunCommand(void)
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{
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands))
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if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPlayerBufferCommands))
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sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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else
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PlayerBufferExecCompleted();
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PlayerBufferExecCompleted();
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@@ -329,7 +329,7 @@ static void HandleInputChooseTarget(void)
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s32 i;
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s32 i;
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u8 identities[4];
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u8 identities[4];
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memcpy(identities, sTargetIdentities, ARRAY_COUNT(sTargetIdentities));
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memcpy(identities, sTargetIdentities, NELEMS(sTargetIdentities));
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DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
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DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
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i = 0;
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i = 0;
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if (gBattlersCount != 0)
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if (gBattlersCount != 0)
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+1
-1
@@ -1482,7 +1482,7 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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{
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playerId = GetBankMultiplayerId(battler);
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playerId = GetBattlerMultiplayerId(battler);
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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party = gPlayerParty;
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party = gPlayerParty;
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else
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else
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+2
-2
@@ -6482,7 +6482,7 @@ bool8 GetLinkTrainerFlankId(u8 linkPlayerId)
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return retVal;
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return retVal;
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}
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}
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s32 GetBankMultiplayerId(u16 a1)
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s32 GetBattlerMultiplayerId(u16 a1)
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{
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{
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s32 id;
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s32 id;
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for (id = 0; id < MAX_LINK_PLAYERS; id++)
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for (id = 0; id < MAX_LINK_PLAYERS; id++)
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@@ -7133,7 +7133,7 @@ static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
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u8 *GetTrainerPartnerName(void)
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u8 *GetTrainerPartnerName(void)
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{
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{
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u8 id = GetMultiplayerId();
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u8 id = GetMultiplayerId();
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return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
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return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
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}
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}
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u8 GetPlayerPartyHighestLevel(void)
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u8 GetPlayerPartyHighestLevel(void)
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Reference in New Issue
Block a user