GetBattlerSpriteCoord and GetBattlerSpriteCoord2 using BATTLER_COORD_* constants
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@@ -3801,8 +3801,8 @@ void AnimAirCutterSlice(struct Sprite* sprite)
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b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
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{
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a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
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b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
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a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X) + a) / 2;
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b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y) + b) / 2;
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}
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break;
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case 0:
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