GetBattlerSpriteCoord and GetBattlerSpriteCoord2 using BATTLER_COORD_* constants

This commit is contained in:
Eduardo Quezada
2022-08-18 12:00:13 -04:00
parent 57374b796b
commit 5f81a9834f
21 changed files with 165 additions and 164 deletions
+2 -2
View File
@@ -3801,8 +3801,8 @@ void AnimAirCutterSlice(struct Sprite* sprite)
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
{
a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X) + a) / 2;
b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y) + b) / 2;
}
break;
case 0: