GetBattlerSpriteCoord and GetBattlerSpriteCoord2 using BATTLER_COORD_* constants

This commit is contained in:
Eduardo Quezada
2022-08-18 12:00:13 -04:00
parent 57374b796b
commit 5f81a9834f
21 changed files with 165 additions and 164 deletions
+1 -1
View File
@@ -2114,7 +2114,7 @@ static void StartSendOutAnim(u8 battlerId)
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];