GetBattlerSpriteCoord and GetBattlerSpriteCoord2 using BATTLER_COORD_* constants
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@@ -2114,7 +2114,7 @@ static void StartSendOutAnim(u8 battlerId)
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, 2),
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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