GetBattlerSpriteCoord and GetBattlerSpriteCoord2 using BATTLER_COORD_* constants
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@@ -894,12 +894,12 @@ void LoadAndCreateEnemyShadowSprites(void)
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LoadCompressedSpriteSheetUsingHeap(&gSpriteSheet_EnemyShadow);
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X), GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29, 0xC8);
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gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
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if (IsDoubleBattle())
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{
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X), GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29, 0xC8);
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gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
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}
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}
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