battle_controller_pokedude remaining stuff
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@@ -203,7 +203,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
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void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
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void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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@@ -221,7 +221,7 @@ void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
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void BtlController_EmitFaintingCry(u8 bufferId);
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void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
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void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
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void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 arg2);
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void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
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void BtlController_EmitEndBounceEffect(u8 bufferId);
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void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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@@ -246,21 +246,16 @@ void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
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void MoveSelectionDestroyCursorAt(u8 cursorPos);
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void HandleInputChooseMove(void);
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// recorded player controller
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void SetControllerToRecordedPlayer(void);
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// opponent controller
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void SetControllerToOpponent(void);
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void OpponentBufferExecCompleted(void);
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// player partner controller
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void SetControllerToPlayerPartner(void);
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// safari controller
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void SetControllerToSafari(void);
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// pokedude controller
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void SetControllerToPokedude(void);
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void InitPokedudePartyAndOpponent(void);
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// oak and old man controller
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void SetControllerToOakOrOldMan(void);
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@@ -273,10 +268,10 @@ void sub_80E7988(void);
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void sub_80EB30C(void);
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void sub_80EB524(void);
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// link opponent
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// link opponent controller
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void SetControllerToLinkOpponent(void);
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// link partner
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// link partner controller
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void SetControllerToLinkPartner(void);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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@@ -0,0 +1,9 @@
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#ifndef GUARD_QUEST_LOG_815A008_H
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#define GUARD_QUEST_LOG_815A008_H
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#include "global.h"
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void sub_815A008(struct QuestLog *);
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void sub_815A1F8(struct QuestLog *, struct MapObjectTemplate *);
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#endif //GUARD_QUEST_LOG_815A008_H
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@@ -1,10 +0,0 @@
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#ifndef GUARD_UNK_8159F40_H
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#define GUARD_UNK_8159F40_H
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#include "global.h"
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void InitPokedudePartyAndOpponent(void);
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void sub_815A008(struct QuestLog *);
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void sub_815A1F8(struct QuestLog *, struct MapObjectTemplate *);
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#endif //GUARD_UNK_8159F40_H
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