battle_controller_pokedude remaining stuff
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#ifndef GUARD_QUEST_LOG_815A008_H
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#define GUARD_QUEST_LOG_815A008_H
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#include "global.h"
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void sub_815A008(struct QuestLog *);
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void sub_815A1F8(struct QuestLog *, struct MapObjectTemplate *);
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#endif //GUARD_QUEST_LOG_815A008_H
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