Synced src/mon_markings.c and partly synced PSS
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@@ -25,20 +25,20 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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void SetSpriteInvisible(u8 spriteId);
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void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
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void UpdateJumpImpactEffect(struct Sprite * sprite);
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void UpdateShadowFieldEffect(struct Sprite * sprite);
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void UpdateBubblesFieldEffect(struct Sprite * sprite);
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void UpdateSparkleFieldEffect(struct Sprite * sprite);
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void UpdateTallGrassFieldEffect(struct Sprite * sprite);
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void WaitFieldEffectSpriteAnim(struct Sprite * sprite);
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void UpdateAshFieldEffect(struct Sprite * sprite);
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void UpdateSurfBlobFieldEffect(struct Sprite * sprite);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite * sprite);
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void UpdateSplashFieldEffect(struct Sprite * sprite);
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void UpdateShortGrassFieldEffect(struct Sprite * sprite);
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void UpdateLongGrassFieldEffect(struct Sprite * sprite);
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void UpdateSandPileFieldEffect(struct Sprite * sprite);
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void UpdateDisguiseFieldEffect(struct Sprite * sprite);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite);
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void UpdateJumpImpactEffect(struct Sprite *sprite);
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void UpdateShadowFieldEffect(struct Sprite *sprite);
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void UpdateBubblesFieldEffect(struct Sprite *sprite);
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void UpdateSparkleFieldEffect(struct Sprite *sprite);
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void UpdateTallGrassFieldEffect(struct Sprite *sprite);
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void WaitFieldEffectSpriteAnim(struct Sprite *sprite);
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void UpdateAshFieldEffect(struct Sprite *sprite);
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void UpdateSurfBlobFieldEffect(struct Sprite *sprite);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite);
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void UpdateSplashFieldEffect(struct Sprite *sprite);
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void UpdateShortGrassFieldEffect(struct Sprite *sprite);
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void UpdateLongGrassFieldEffect(struct Sprite *sprite);
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void UpdateSandPileFieldEffect(struct Sprite *sprite);
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void UpdateDisguiseFieldEffect(struct Sprite *sprite);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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