Synced src/mon_markings.c and partly synced PSS

This commit is contained in:
Eduardo Quezada
2022-07-30 02:22:59 -04:00
parent 4a60396428
commit 60ce72fa5a
88 changed files with 1742 additions and 1590 deletions
+18 -18
View File
@@ -12,15 +12,15 @@ static void AnimTask_ShakeMon2Step(u8 taskId);
static void AnimTask_ShakeMonInPlaceStep(u8 taskId);
static void AnimTask_ShakeAndSinkMonStep(u8 taskId);
static void AnimTask_TranslateMonEllipticalStep(u8 taskId);
static void DoHorizontalLunge(struct Sprite * sprite);
static void ReverseHorizontalLungeDirection(struct Sprite * sprite);
static void DoVerticalDip(struct Sprite * sprite);
static void ReverseVerticalDipDirection(struct Sprite * sprite);
static void SlideMonToOriginalPos(struct Sprite * sprite);
static void SlideMonToOriginalPosStep(struct Sprite * sprite);
static void SlideMonToOffset(struct Sprite * sprite);
static void sub_8099394(struct Sprite * sprite);
static void sub_809946C(struct Sprite * sprite);
static void DoHorizontalLunge(struct Sprite *sprite);
static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
static void DoVerticalDip(struct Sprite *sprite);
static void ReverseVerticalDipDirection(struct Sprite *sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite);
static void SlideMonToOriginalPosStep(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite);
static void sub_8099394(struct Sprite *sprite);
static void sub_809946C(struct Sprite *sprite);
static void AnimTask_WindUpLungePart1(u8 taskId);
static void AnimTask_WindUpLungePart2(u8 taskId);
static void sub_80996B8(u8 taskId);
@@ -383,7 +383,7 @@ void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
// horizontally, and then moves back in the opposite direction.
// arg 0: duration of single lunge direction
// arg 1: x pixel delta that is applied each frame
static void DoHorizontalLunge(struct Sprite * sprite)
static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -398,7 +398,7 @@ static void DoHorizontalLunge(struct Sprite * sprite)
sprite->callback = TranslateMonSpriteLinear;
}
static void ReverseHorizontalLungeDirection(struct Sprite * sprite)
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
@@ -411,7 +411,7 @@ static void ReverseHorizontalLungeDirection(struct Sprite * sprite)
// arg 0: duration of single dip direction
// arg 1: y pixel delta that is applied each frame
// arg 2: battler
static void DoVerticalDip(struct Sprite * sprite)
static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -425,7 +425,7 @@ static void DoVerticalDip(struct Sprite * sprite)
sprite->callback = TranslateMonSpriteLinear;
}
static void ReverseVerticalDipDirection(struct Sprite * sprite)
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
@@ -438,7 +438,7 @@ static void ReverseVerticalDipDirection(struct Sprite * sprite)
// arg 0: 1 = target or 0 = attacker
// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
// arg 2: duration
static void SlideMonToOriginalPos(struct Sprite * sprite)
static void SlideMonToOriginalPos(struct Sprite *sprite)
{
u8 spriteId;
if (gBattleAnimArgs[0] == 0)
@@ -465,7 +465,7 @@ static void SlideMonToOriginalPos(struct Sprite * sprite)
sprite->callback = SlideMonToOriginalPosStep;
}
static void SlideMonToOriginalPosStep(struct Sprite * sprite)
static void SlideMonToOriginalPosStep(struct Sprite *sprite)
{
u8 data7 = sprite->data[7];
struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8];
@@ -495,7 +495,7 @@ static void SlideMonToOriginalPosStep(struct Sprite * sprite)
// arg 2: target y pixel offset
// arg 3: mirror vertical translation for opposite battle side
// arg 4: duration
static void SlideMonToOffset(struct Sprite * sprite)
static void SlideMonToOffset(struct Sprite *sprite)
{
u8 battlerId;
u8 spriteId;
@@ -524,7 +524,7 @@ static void SlideMonToOffset(struct Sprite * sprite)
sprite->callback = TranslateMonSpriteLinearFixedPoint;
}
static void sub_8099394(struct Sprite * sprite)
static void sub_8099394(struct Sprite *sprite)
{
u8 battlerId;
u8 spriteId;
@@ -557,7 +557,7 @@ static void sub_8099394(struct Sprite * sprite)
sprite->callback = TranslateMonSpriteLinearFixedPoint;
}
static void sub_809946C(struct Sprite * sprite)
static void sub_809946C(struct Sprite *sprite)
{
gSprites[sprite->data[5]].x2 = 0;
gSprites[sprite->data[5]].y2 = 0;