Synced src/mon_markings.c and partly synced PSS
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+10
-10
@@ -94,7 +94,7 @@ static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *, struct Sprite *
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static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *, struct Sprite *);
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static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *, struct Sprite *);
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static void sub_8064544(struct ObjectEvent *, struct Sprite *);
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite *sprite);
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static void MovementType_None(struct Sprite *);
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static void MovementType_LookAround(struct Sprite *);
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static void MovementType_WanderAround(struct Sprite *);
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@@ -8840,37 +8840,37 @@ void UnfreezeObjectEvents(void)
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#define tSpeed data[4]
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#define tStepNo data[5]
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static void little_step(struct Sprite * sprite, u8 direction)
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static void little_step(struct Sprite *sprite, u8 direction)
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{
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sprite->x += sDirectionToVectors[direction].x;
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sprite->y += sDirectionToVectors[direction].y;
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}
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static void double_little_steps(struct Sprite * sprite, u8 direction)
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static void double_little_steps(struct Sprite *sprite, u8 direction)
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{
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sprite->x += 2 * (u16)sDirectionToVectors[direction].x;
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sprite->y += 2 * (u16)sDirectionToVectors[direction].y;
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}
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static void triple_little_steps(struct Sprite * sprite, u8 direction)
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static void triple_little_steps(struct Sprite *sprite, u8 direction)
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{
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sprite->x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x;
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sprite->y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y;
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}
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static void quad_little_steps(struct Sprite * sprite, u8 direction)
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static void quad_little_steps(struct Sprite *sprite, u8 direction)
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{
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sprite->x += 4 * (u16)sDirectionToVectors[direction].x;
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sprite->y += 4 * (u16)sDirectionToVectors[direction].y;
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}
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static void oct_little_steps(struct Sprite * sprite, u8 direction)
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static void oct_little_steps(struct Sprite *sprite, u8 direction)
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{
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sprite->x += 8 * (u16)sDirectionToVectors[direction].x;
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sprite->y += 8 * (u16)sDirectionToVectors[direction].y;
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}
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void SetSpriteDataForNormalStep(struct Sprite * sprite, u8 direction, u8 speed)
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void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction, u8 speed)
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{
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sprite->tDirection = direction;
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sprite->tSpeed = speed;
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@@ -9322,7 +9322,7 @@ void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo)
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}
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}
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static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
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static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite *sprite)
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{
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switch (sprite->tUnionRoomWarpAnimState)
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{
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@@ -9342,7 +9342,7 @@ static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
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}
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}
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static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
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static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite *sprite)
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{
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switch (sprite->tUnionRoomWarpAnimState)
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{
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@@ -9360,7 +9360,7 @@ static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
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}
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}
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
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static void DoObjectUnionRoomWarpYDisplacement(struct Sprite *sprite)
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{
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switch (sprite->tUnionRoomWarpAnimNo)
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{
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