More sync with battle controllers
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@@ -15,7 +15,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
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void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
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void DecompressTrainerBackPalette(u16 a1, u8 a2);
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void BattleGfxSfxDummy3(u8 a1);
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void BattleGfxSfxDummy3(u8 gender);
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void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
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bool8 BattleLoadAllHealthBoxesGfx(u8 state);
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void LoadBattleBarGfx(u8 arg0);
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