More sync with battle controllers

This commit is contained in:
Eduardo Quezada
2022-08-20 16:13:03 -04:00
parent 2f03c4a62c
commit 616ab63d94
16 changed files with 339 additions and 274 deletions
+2 -2
View File
@@ -2079,7 +2079,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
}
}
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = 1;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
}
static void AnimTask_ShinySparkles(u8 taskId)
@@ -2162,7 +2162,7 @@ static void AnimTask_ShinySparkles_WaitSparkles(u8 taskId)
if (gTasks[taskId].data[1] == TRUE)
{
battler = gTasks[taskId].data[0];
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = 1;
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
}
DestroyTask(taskId);