More sync with battle controllers
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@@ -863,7 +863,7 @@ static void FreeTrainerSpriteAfterSlide(void)
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
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PlayerBufferExecCompleted();
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@@ -891,9 +891,9 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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@@ -942,7 +942,7 @@ static void SwitchIn_CleanShinyAnimShowSubstitute(void)
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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@@ -1505,7 +1505,7 @@ static void PlayerHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(1, size, monData);
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BtlController_EmitDataTransfer(BUFFER_B, size, monData);
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PlayerBufferExecCompleted();
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}
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@@ -1824,7 +1824,7 @@ void PlayerHandleGetRawMonData(void)
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for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
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dst[i] = src[i];
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BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
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BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
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PlayerBufferExecCompleted();
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}
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@@ -2176,13 +2176,13 @@ static void PlayerHandleDrawTrainerPic(void)
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if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
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|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
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|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
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else
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender;
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}
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else
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{
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trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED;
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trainerPicId = gSaveBlock2Ptr->playerGender;
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}
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DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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@@ -2774,7 +2774,7 @@ static void PlayerHandleDrawPartyStatusSummary(void)
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}
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else
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
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gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
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if (gBattleBufferA[gActiveBattler][2] != 0)
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